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  1. #1
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Souljacker View Post
    I get that you like that "neighborhood" experience. It's a nifty idea. It's executed horribly and it sucks that I can't have a house and folks like you are arguing that it should stay this way because you have based your entire gaming experience around watching strangers run around a ward. No one needs a housing system to be social. Garrisons weren't a failure because instanced housing makes people antisocial. Garrisons put too much game content inside instead of it just being a fluff house, and it locked crafting behind your garrison's progress - the whole design was flawed from the beginning. XI had instanced, individual mog houses, which is what I actually suggested SE base the player housing here on, and that game was the most social experience you could ever have in an mmo.
    "No one needs a housing system to be social" this is strictly your opinion, so please stop using word such as "No one". Garrisons is a mobile game, there is very little content beside sitting there click a few button then wait for missions to finish. Anti-social wasnt the whole reason, but it sure is one why Garrison failed.

    I do not want nor do i care for your silence, what I do care is SE changing the experience that I and some other players(may not be the majority and may be, i dont know) enjoy.

    "Why do you feel your artificially created social experience (that you could have anywhere else outside the wards) is worth me (and others) not getting to have a house at all?" And why do you feel taking away my(and many other's) social experience is worth you getting a house? Its a MMO, its meant to be social. Want a real house sim? play sims 4.

    Lastly if its as you said, that instance is more cost efficient, than why havent they done so yet(and from the start)? I will say im no programming expert, but im in progress of obtaining a degree in said field, so i would like to see more concrete evidences of resources usage. Which i dont believe we would ever see.
    (3)
    Last edited by DawnSolaria; 09-12-2015 at 04:50 AM.

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by DawnSolaria View Post
    "No one needs a housing system to be social" this is strictly your opinion, so please stop using word such as "No one". Garrisons is a mobile game, there is very little content beside sitting there click a few button then wait for missions to finish. Anti-social wasnt the whole reason, but it sure is one why Garrison failed.

    I do not want nor do i care for your silence, what I do care is SE changing the experience that I and some other players(may not be the majority and may be, i dont know) enjoy.

    "Why do you feel your artificially created social experience (that you could have anywhere else outside the wards) is worth me (and others) not getting to have a house at all?" And why do you feel taking away my(and many other's) social experience is worth you getting a house? Its a MMO, its meant to be social. Want a real house sim? play sims 4.

    Lastly if its as you said, that instance is more cost efficient, than why havent they done so yet(and from the start)? I will say im no programming expert, but im in progress of obtaining a degree in said field, so i would like to see more concrete evidences of resources usage. Which i dont believe we would ever see.
    Unless they can work out a method for everyone with the appropriate amount of gil to purchase a house (which is impossible due to server load, from what we've been told) then it should be made instanced, period. If they even have 1 million subscribers then the majority (by a long shot) don't have access to a house, and will never have a house. Or would you rather pay an extra amount per month for the money spent on developing housing content that the majority can't access, you do seem to want to keep it available to the minority because it's... social? I hang around my FC house the majority of the time, and the only people I interact with are the FC members, if FC housing was also instanced that wouldn't change, but I believe FC housing should retain the ward system and player housing should be made instanced.

    As to why they didn't do so from the start, who knows? They've shown they lack the foresight to imagine that more than 5% of players would want a house, that mudra lag would be a problem if someone didn't live right near where the servers were located, that inventory just might become a problem with the continuous addition of new classes, etc. As for evidence, no one but SE can provide that, but we can compare it to preexisting systems. The reason we can't use our retainer's inventory on the go is to lessen server stress, they're not saving the data of retainers every so and so unless summoned. I'd compare it to running an app in the background of your phone, it takes far less resources. The same could be done with housing, if no one's in the house it doesn't need to be taking so much server resources, but with the way it's set up that's always going to happen. There's always going to be at least one person in a ward.
    (6)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Colorful View Post
    Unless they can work out a method for everyone with the appropriate amount of gil to purchase a house (which is impossible due to server load, from what we've been told) then it should be made instanced, period.
    They've shown they lack the foresight to imagine that more than 5% of players would want a house, that mudra lag would be a problem if someone didn't live right near where the servers were located, that inventory just might become a problem with the continuous addition of new classes, etc. As for evidence, no one but SE can provide that, but we can compare it to preexisting systems.
    2.X on is built on 1.0's server infrastructure, which was probably the worst of any MMO period. It was so bad that the entire server could hitch from someone changing zones. It definitely limits what they can do, and tbh I'm amazed they've gotten it to work as well as it does.
    (0)

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DawnSolaria View Post
    "No one needs a housing system to be social" this is strictly your opinion, so please stop using word such as "No one". Garrisons is a mobile game, there is very little content beside sitting there click a few button then wait for missions to finish. Anti-social wasnt the whole reason, but it sure is one why Garrison failed.
    This comment makes no sense to me. So you can't be social in an mmo without the wards? Now you are just reaching forstraws.


    Quote Originally Posted by DawnSolaria View Post
    "Why do you feel your artificially created social experience (that you could have anywhere else outside the wards) is worth me (and others) not getting to have a house at all?" And why do you feel taking away my(and many other's) social experience is worth you getting a house? Its a MMO, its meant to be social. Want a real house sim? play sims 4.
    Because I am paying for the same content you are and I don't have access to said content. That's why. This isn't about playing a house sim. Of course I don't want to play a house sim. I want to play FFXIV and have access to all the content my subscription is supposed to entail. Housing is a part of that. It was never pitched as content that only a select few that were on the servers first will be able to access, but gosh SE does love to make content more than half its players can never see.


    Quote Originally Posted by DawnSolaria View Post
    Lastly if its as you said, that instance is more cost efficient, than why havent they done so yet(and from the start)? I will say im no programming expert, but im in progress of obtaining a degree in said field, so i would like to see more concrete evidences of resources usage. Which i dont believe we would ever see.
    Because they have already told us it's "too difficult" - that's why I keep pointing at other games and what they have done. If it's too difficult for their current staff it's time to get some people in there that CAN do the job. Also because they just didn't have the foresight to realize that housing would be as popular as it is. You might not have been here when they first started releasing info but everything they told us pointed to it being drastically different than what it is. Last minute they just flipped a switch and turned on FC housing for individual players. That's because something in the underlying framework was very broken and they couldn't make what they were working on mesh, yet they felt they needed to release something, anything, and so this is what they did. It was probably the worst thing they could have done. Now there's a load of players who will never get houses and the minority of homeowners like you arguing that it's perfectly fine the way it is.

    Bottom line is they need to make big changes to the whole framework because long run it's going to be harder for them to maintain. Throwing more and more servers at a problem isn't going to fix the underlying problem which is this system will never be available to all the paying players, ever. We have a fraction of the house space needed for the current players. Even adding the same amount of new wards won't cover it, and if this game is expected to continue growth they need to take a good hard look at how they are accommodating that growth. They aren't going to be able to afford throwing server after server up JUST to accommodate wards. Not an efficient use of hardware resources.
    (9)
    Last edited by Souljacker; 09-12-2015 at 12:46 PM.

  5. #5
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DawnSolaria View Post
    Lastly if its as you said, that instance is more cost efficient, than why havent they done so yet(and from the start)? I will say im no programming expert, but im in progress of obtaining a degree in said field, so i would like to see more concrete evidences of resources usage. Which i dont believe we would ever see.
    The current wards are actual zones. Clients in that zone are sending packets to a server that is consuming and updating the game world for that zone. Now, in the current state... a server has to be dedicated to the zone, and constantly running even if there is no one there. This is why they can't just add zones, it would mean either making one server process more zones (slowdown) or activate a new machine to do it. This is also probably tracked in a DB by a zone id which also means using up more IDs in the DB wish wouldn't be a great idea. FFXI had a limit of 256 zones due to the zone id field in the packet being 1 byte, with a max of 0xFF zones. This is why FFXI used instances for BCNMs, Housing, etc. The fact that the rest of the world was open world and zoned was pretty impressive. I think after Abyssea the network code was modded to expand that number.

    With instanced zones, the zones are created and destroyed for the player's or players' instance. This means if no one is in their home at one point, there is no processing going on since no zone exists. You save resources, and can easily add or removed servers when needed. The thing is, our homes are already instanced I would guess. This is why when you logout and back in you are dumped in the ward. The game doesn't have a place to save your player because the instance might be destroyed, so they dump you. Still they could have just created the instance before logging you in if it didn't exist but /shrug. Anyway, the markets wards themselves I would guess aren't instanced and cause all the troubles we have.

    The issue isn't really the homes themselves, but the wards.

    Quote Originally Posted by Deathscythe343 View Post
    This is one of the reasons why EQ's AA (Alternate Advancement) system was so loved by their players. It gave them numerous other options to improve their toons beyond just getting the current top end gear. It is a feature I have often wondered why is not included in newer MMOs.
    That was similar to FFXI's Merit Point system wasn't it?
    (5)
    Last edited by Magis; 09-13-2015 at 01:10 AM.

  6. #6
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Magis View Post
    That was similar to FFXI's Merit Point system wasn't it?
    That I could not say, as I did not play FFXI.
    (0)