Sure, it might sound awful, but its a whole different experience when you actually play it. The gear actually felt like an achievement and practically every piece you obtained had a story behind it. Leveling took a while and people actually had conversations and made bonds that lasted for 5-13+ years. There was no DF so the jerks were less common because everyone knew everyone on their server, so if you were a jerk, no one did crap with you, which is a plus to XIV's "me me me, screw everyone else" attitude. Sure, there were a few bad apples here and there, but the community was much better than XIV's "community", which is almost nonexistent because of DF. Knowing people (which you would because people actually talked in XI), got you through the game much easier than the rare few who never talked and had to wait hours for a pt, because they didn't know anyone or attempt to make their own pt.
All I see on XIV are people who expect to get carried / people who ragequit from 1 wipe / people who demand you know the fight before doing the fight within an hour of release / demand you watch a 20 min video instead of them taking 30 seconds to type the mechanics out. On XI, in 11 years of playing it, I've never once had someone ragequit after 1 wipe or demand people watch a video. If you didn't know the fight and were new, that was fine, someone took 30 seconds or so to explain it and guess what, people listened. Unlike XIV where people "play how they want to play" and cause a ton of unneeded wipes.
There was a whole variety of content (not counting it being out for X amount of time, just in general, there was so much you could do rather than 2 dungeons for 3 months ish then throw those out). Old content was still relevant, so if you joined late, you could still get to experience said old content and get gear that was still relevant too. There were so many side-grade gear so you could mix and max for certain encounters and the gear wasn't trashed 3 months after it coming out. Relic (and mythic) were actually rare and good and not just "oh here's something to get, but now its worthless and only glamour", like XIV does).
People also didn't up and unsub a month after an update until the next one, because there was plenty to do to where you wouldn't get bored (the point of a mmo, to never run out of things to do). 75% of the game wasn't obsolete like XIV's is and there was actual open world content so (up until aby or so), you'd actually see people quite often out and about doing things. Also, expansions felt like expansions, not just a patch you paid $50 for like HW. Each expansion in XI added some new sort of content, rather than rehashing and rehashing like XIV does. Practically every update built upon the content they added in XI, rather than throwing it out the next update like XIV. The content released in each update in XI(which used to be spread out further than XIV's for a good while), was enough to keep people busy right up until the next update and beyond. You didn't see people going "I can't wait for 3.1 to come, there's nothing to do" or "I leveled a new character to prevent boredom". SE didn't try catering to the super casual and then try to throw everyone else in for an update, resulting in a lackluster update with no content like XIV does. In XI, they knew who their playerbase was.
It felt more like an actual world, rather than a game. The music is the best I've heard in pretty much any mmo (lots agree, but its an opinion), best storyline for a mmo too (it trashes XIV's hard). The quests and missions were meaningful and actually had plots instead of "go kill 3 sheep, done". After 11 years of playing XI, I still remember practically all of the missions, most of the job quests and a lot of the side quests. XIV? Who here remembers exactly what happened 2.0 - 2.4? It was pretty much "Go run this errand. Oh no, a primal, go kill it."
Also, inventory expansions were added in game from a quest >_> Rather than XIV's excuse of "crashing the server if we gave you more, so go buy some with real money!" The events were more involved and were more than "talk to npc, do a fate, done, never touch it again". You could do the event multiple times in XI for different rewards (sometimes better rewards when wearing the first reward you got) and there was always more than just 1 thing going on. Like the last event, there was the dancing / emote game, some mini games, goldfish scooping and more.
The lockouts were only 2-3 days, rather than a week, so you could actually go in and attempt to get things again and the gear was worth it and lasted a while, so you didn't have to worry about it becoming obsolete right when you got it (XIV, finish full eso, it's now worthless, here's more tomes). There were plenty of special stats / procs like, refresh+ pdt- mdt- regen+, in X weather: Y effect and so on. Elemental weakness', weapon resistances. You could also gear up multiple jobs at once, rather than being forced to stick with a single main job and everything else getting subpar gear. The jobs actually felt different from each other, rather than in XIV, theres very small, if any, difference between jobs, besides having to be on flank or rear, most jobs play exactly the same in XIV (same reason we can't have a real pet job, SE said it'd be "too hard for new players")
Like I said, XI felt more like a world, rather than a game (or a lobby game, looking at XIV)
Sure, there was some bad stuff, nothing is perfect, but the majority of the people who bash XI and say how "bad" it was, usually have either never played it or never got passed lvl 10-15 because they didn't want to have to participate in one of the M's in mmo, multiplayer.



Reply With Quote



