You must have some pretty amazing melds then. I was fully melded apart from tools and I was still missing some control. I'm going to assume you used control/craftmanship food and/or buffs then.
One item will barely make a difference if you are just into 2* crafting range.
In addition, not everyone has all 8 crafting classes, or cares to make 2* items in the order of: BSM;CRP;WVR
Now you are just arguing for the sake of it. If you want the gear, it's really as simple as ''you dont get scrips a week, it takes you a week longer''. There is a weekly cap. If you dont hit that cap you fall behind. Period.
Friend of mine didnt get her mining tool this week, I asked her why:
-Because she was just short of the cap one week so she has to wait another week now.
Because having weekly caps means you cant catch up. Period.
Are you competing with someone for the first person to get max gear? As was said, there's no money in it. [/quote]
I let it pass before, but very well. There has always been money in ''endgame crafting''. Big money, perhaps even the most. I have no idea how you believe this wasnt the case.
No, that's exactly what I am saying.
If the caps werent there it would be possible to catch up, and thus making it impossible to fall behind. There would be no pressure, and no limit for those that want to invest the time.
If the caps werent here I might actually bother to play, so no I wouldnt be ''doing the exact same amount of stuff''
Ofcourse I can. Perhaps you just don't understand, but it's like this:
-Not enough red scrips per week, limiting what you can do.
-The amount of red scrips that we do get requires high time investment each week.
-The amount of red scrips have to be obtained or you fall behind. There is no catching up. There is no way to decrease the [amount of weeks needed]
It's that simple.
That is correct. After the reduction in favor time/faster spawn rate on concealed nodes, it became pretty easy to test that.




Reply With Quote

