You craft the serpent (white set as you are calling it) set and make it HQ. Then make sure any craft you plan to really use has adamantite in both mh and oh. Those are not necessary melded pieces as you will want to replace the mh tool with the red script one right away. That is your goal. Once you get that done. your set for making end game goodies like the green and blue tools for gather and crafter.
1. Craft your hq Serpent set.
2. Meld the hell out of it to a point lol.
3. Craft you some stuff for red scripts and 3 weeks later you have enough to get the mh tool on one job.
4. Suggest BSM as you can make several oh tools with that job. (Not required just a suggestion)
5. Keep at this replacing your mh for each craft about every 3rd week.
Of course you can do this many ways but this way is the cheapest albeit maybe not the fastest.
Right now i did the melding with the regular slots with 3s and 4s. What quality would i need to overmeld?
When life gives you lemons, cry yourself to sleep, and tell all your friends.
I'm hoping that this gear stay main gear till 3.3-3.4 And every .x patch the scripts is doubled. per turn in.
I guess i'll get started. I just had to whine about it.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
I'd recommend at the very least just collecting the tokens. It's very likely that something will change if they decide to introduce 3-star, come 3.1. Now, maybe that might entail a lower cost in tokens for scrip gear or some form of a nerf to crafted. Maybe it will just mean that you'll have a better idea of prioritizing certain crafts at the time. Either way though, let's be honest here... practically none of us have any need for BiS or near it right now. If you have the patience, it's almost a guarantee that it'll be a win/win situation to just hold those red crafting scrips/tokens until the next craft-related update.
Crafting and Gathering was already stupid before Heavensward. Heavensward just made everything even more grindy:
- bloated recipees requiring a lot more materials.
- common recipees for leveling gear requiring mats from hidden and unspoiled nodes.
- even just doing GC daily deliveries now requires a lot more time because of the above. They double the amount of seals you get, but the effort to farm and synth the items has tripled or more.
- you spend most of your time chasing unspoiled nodes to get scrips, leaving you no free time to do anything else.
- monsters drop less materials and there's fewer of them to farm. This isn't that bad because of retainers, but on the other hand SE also screwed over daily GC deliveries.
I've barely logged in in the past month because gathering and crafting has become such a chore. The best thing about FFXIV that really set it apart from FFXI was the ease in making your own gear. That playstyle has been pretty much destroyed just to make greedy players happy and a MB with inflated prices.
And lets not even consider the poor planning that went into the recipees. One of the best things while leveling from 1 to 50 was being able to craft my own gear. In Heavensward, plenty of times you can't craft equipment for your level because the mats are locked behind higher level quests. It was just stupid.
Gathering and crafting should be a relaxing side-activity that you did to gear up your battle classes. Instead its become far more time-consuming than battle content. I play FFXIV to relax and have fun, but SE has turned it into a job. And I already have one of those to pay my bills.
Last edited by Gilthas; 09-10-2015 at 10:24 AM.



From what we hear is that they are doing it on purpose! (Live Letter when he talks about droprate of pets)
SE is listening to the wrong players! Grinding isnt the problem, but lockouts are a pig part of it.
We have not only gear lockout, but also materia lockout and materials lockout including time lockout and even weather lockout... not to mention the weekly cap!
There are way too many restrictions for a SINGLE piece... Dont forget RNG and running around to find spots...
I don't know what people expected. MMORPGs, on its face, are grindy. That's the core of how they are designed to make money via monthly subscription. If anyone expected anything different, they did themselves a disservice.
They had to give crafting and gathering an endgame to work towards. Otherwise, those who only focus on crafting/gathering would have no long term goal and no longer will keep playing the game.
Typically, if you find a game stressful, you should quit. That is not what a video game is supposed to be. As for me, I find grinding relaxing. It lets me turn my brain off, do other things, have a long term goal to work towards. In the end, you WILL either end up grinding or quitting, because once you complete the newest content, you now have to repeat it for a while. That is the basis of MMOs.

The problem is how the grind is presented. Some grinds are great, some grinds aren't, and people using 'MMOs are grindy' as an argument really need to realize that.
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