Quote Originally Posted by silverdragontyr View Post
I personally never like this in MMO's, and think it would be even worse here. You can turn head display off, which is the big one, but if you can put any appearance on any armor, then you'll have a bunch of mages running around in heavy armor, or other such things. To me it kind of ruins the feel and immersion of the game. Also as you said, being able to quickly discern a player, not so much how "good" their gear is but more, *what* they are is more important to me. It's the same reason explained why Team Fortress 2 only allows small modifications of appearance.
This has been the most common respectful response I've seen to this.
Over all I personally disagree with it, as the more creative freedom people are given, the more a game rakes in the cash.
But the more middle ground to this, would be, limiting it to armor types and etc, based on what that class would wear.

Example, if someone wears the Lv50 PLD AF and later down the road, mixes it with PLD Lv70+ AF, it doesn't make you wonder what class they are.

similar to robes and plate, corresponding to their class.

people can already equip stuff that doesn't favor their class, but now it's a matter of allowing them to do it where it matters.

For the middle ground route as well, I would still say, applications of this, will be limited based on what that class has "required/favored" and wont be allowed for non favored class gear.

(Though I still personally say the weapon attached to a person is a big give away, along with the fact you know what they were, when you invited them to the group, and worst case scenario, you might need to talk to that person to find out what class they are.)