Quote Originally Posted by Brannigan View Post
Sword Oath's passive effect is actually quite powerful
I'm inclined to agree with this actually, but it's a 50/50 deal. Sword Oath's strength actually comes from long term fights, but when typical fights run less than 2 minutes Sword Oath's damage doesn't really give it enough time to shine.

And though the bonus effects you suggested would be awesome, I'm gonna have to say no to anything related to the shield. Relying on blocking kinda renders the whole upgrade pointless when Off-tanking. I would prefer that the bonus effects in Sword Oath would rely more on our defensive abilities. Like while in Sword Oath...

Awareness- Critical Damage increases by 10%.
Convalescence- Instantly auto-attack when healed.
Cover- Reflect back 10% of any damage received while covering a party member. Damage reflected cannot exceed 10% of the covered party members maximum HP.
Tempered Will- Negates one status Ailment.
Rampart- Damage reduction is reduced to 5%, but covers all party members.

That's all I can come up with atm.