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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    what happens if second half of Alex is all physical?

    will we see the same cries for buff except this time for DRK?
    (4)

  2. #2
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    That depends entirely on how much DPS requirement there is to down the encounters. The only reason DRK would be desperately after a buff is if if the physical tankbusters are -really hard- to mitigate with their kit.

    Paladins don't really have a huge problem with the magical stuff in Alex right now, it's the combo of noticeably lower DPS than DRK/WAR along with no meaningful impact on the encounters from their benefits. If Alex part 2 was entirely physical you'd probably see an equal amount of WAR/DRK and WAR/PLD groups clearing it depending on dps requirement.
    (3)

  3. #3
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    i thought paladin MT dps arent that far behind DRK MT?
    i know OT DRK pull much more, but we have WAR for default OT anyway
    (0)

  4. #4
    Player
    Habien's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Habien Landwaker
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    I'm pretty sure PLD mt dps is pretty well below both DRK and WAR. The WAR as default ot and ensured a spot in every optimal raid is a pretty big balance concern on it's own however. Definitely one I'd like addressed since the preferred classes for my static tanks are PLD/DRK.
    (3)

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    1) Paladin's magic mitigation certainly doesn't help, but it's not the reason I don't use paladin in 3/4. Paladin's garbage utility doesn't make up for its downfalls.
    2) Dark Knight probably needs a couple changes to help them match the frequency at which paladin and warrior can mitigate physical hits. Basically, I think if Reprisal was a guaranteed parry (like Sheltron) that counterattacked with the current Reprisal, they would be fine for any physical buster that might come in the future. Maybe throw in some extra parry power while using it.
    3) Jobs being bad for 6 months at a time is stupid and so is niche tanking.
    (5)

  6. #6
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Let's say A2S and A4S switched spaces. A2S because A4S and thus the hardest fight, and vice versa.

    A2S was tuned to the difficulty of A4S and vice versa, thus causing the superior physical requirement of PLD to be necessary to clear it. People would still probably be complaining about something.

    Currently A4S is a very poor choice for PLD, and its causing a lot of tanks to have to switch to DRK. AST, despite the buffs, probably is still a poor choice for that fight as well, ESPECIALLY if you do he JP strat and let straf dolls explode.

    With more tanks/healer jobs than available roles, it will be extremely difficult to balance encounters around each job. More then likely there will always be a suboptimal choice in the tank/healer roles. Dps is much easier to balance because that's just a numbers game.

    The only thing serious progression tanks can prepare for is to have all tanks leveled and be able to play them at a high level. It's unfortunate that eso gear is job gated and that does suck, but hopefully later tomb gear will not have this issue. This is the reality of it and players should learn to use the armory system to deal with it instead of complaining on the forums.
    (1)

  7. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ErzaScarlet77 View Post
    i thought paladin MT dps arent that far behind DRK MT?
    i know OT DRK pull much more, but we have WAR for default OT anyway
    Flip that around. Shield Oath loses really bad to Grit/Defiance. It's somewhat close in Sword Oath to no Grit and Deliverance, at least with slashing debuff applied.
    (0)

  8. #8
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sleigh View Post
    It's somewhat close in Sword Oath to no Grit and Deliverance, at least with slashing debuff applied.
    doesnt all 3 dps stances benefit from slashing debuff? how did sword oath suddenly get close to no Grit and Deliverance when those would be boosted by slashign debuff too
    (0)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Mainly comparing WAR as OT to PLD/DRK as OT. WAR wins as OT, but if you would compare PLD DRK and WAR numbers without giving them equal slashing debuff then it would look like WAR beats them so bad they're nonviable. You should always have slashing debuff in a raid scenario (and if you don't that means you're running DRK + PLD + no NIN, and heaven help you then) so it's actually best to compare any stance with slashing debuff IMO.
    (0)

  10. #10
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Paladins will still be worthless because we won't be able to pass those dps checks either.

    Case in point : https://www.youtube.com/watch?v=_K6gZNoHk2I
    The team Blue Gartr set up in that video FAILED (the enrage timer finished and began wiping out their party.) The only reason they beat it was because Square's game engine can't handle killing everyone all at once. They failed because of that Paladin, despite the encounter being absolutely flawless and for lack of a better word....perfect.


    Edit: I just felt like logging in to clarify that I am in no way, shape, or form degrading the player of the Paladin. I speak only of the class itself and its current limitations. What that player did was beyond exceptional and extremely exemplary. I am indeed jealous of his skill.
    (4)
    Last edited by Shining_Tiger_Excalibur; 09-09-2015 at 02:24 PM.

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