Quote Originally Posted by Kaizer View Post
That moving thing with the large HP (somewhat) that does just enough dmg to be annoying but not really threatening (unless WAR). I guess what I'm trying to create is a player induced aggro. Something that says, hay, we have to kill this guy right now or we can't achieve so and so goal.
I have no idea what you mean by this.

I play as both Drk and Pld in frontlines and I definitely do enough dmg to be more than just "annoying." Pld's don't have the same kind of burst as Drks and Wars, but their Royal authority combo has a consistently higher dmg output than most average tank attacks (when not in shield oath), and can only be beaten by dmg boosting skills of War and Drk (like Dark arts), and their stun lock+PvP skills pretty much make them hold the line, anyway. Pld's are the monstrous tip of the spear in PvP. Anything they touch is potentially dead if their Dps are awake, and a lot of people avoid fighting them because their baseline def makes them absurdly difficult to kill.

Drks have an incredible dmg burst, and, assuming I have an even half decent healer on my team that's nearby, I'm usually rocking battle highs/fevers by the end of a good match. So, most of the time, my sheer dmg output as Drk is forcing the enemy to say "hey, we have to kill this guy right now or we can't achieve so and so goal."

I'm not in a match to be annoying, I'm in a match to murder some folks. If you're not getting kills as a tank, or at the very least being instrumental in things dying by stunning and putting enemies in a position to die easy, then you're not doing your job.