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  1. #1
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60

    Tanks "Hold the Line"

    I've been playing Seal Rock for a bit and I've always liked tanking, which in PvP for me is healer. But for real tanks, it sort of "seems" the extra defense they get don't really benefit the team and of course most would go full strength and basically become an okay DPS with a little bit more health and defense. So maybe this as a new PvP ability

    Hold the Line
    Create a 10 yalm length barrier in front of you which can't be crossed. Reduce knock back affect distance by half. Movement slowed.
    Instant
    Recast: 210s
    Duration: 6s, 8s, 10s, on upgrades

    You're still targetable and can be killed, but now its possible to hold a choke point (which there are a lot of in Seal Rock) for at least the time this is up and of course spam heals as now you are everyones target. Might add a little more strategy to PvP gameplay.

    Initially when I played a tank class in Seal Rock (I hand't leveled a healer yet), there were many times I wished I could stop the people running by me towards the healers and the node.

    Edit:
    Added movement slowed.

    Edit:
    Reduce duration and increased cooldown.
    (0)
    Last edited by Kaizer; 09-09-2015 at 03:53 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaizer View Post
    ...
    No. Tanks are strong enough as it is, especially the warriors. Paladins have plenty of disruptive abilities and glory slash to kick people off of those bottleneck areas anyway. Dork Knights also have plenty of damage that they can put out and being more durable on top of that.

    Their defense is already inherent and without tank stance, their burst numbers are on par of that of actual dps classes on top of their better survivabiliy.
    (6)
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  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    625
    unless you make this a seal rock only skill, thats pretty dumb:
    * pvp should always be balanced around competitive formats and not the casual cess pit of frontlines
    * needlessly buffing tanks for pretty much no reason
    * would be hideously overpowered in wolves den, the center of competitive format
    * gigantic power creep on upgrades

    even if you make this a seal rock only skill, its pretty dumb:
    * creating skill disparity across modes
    * needlessly buffing tanks for pretty much no reason
    * gigantic power creep on upgrades
    * people will complain even more when their gimmicky new skill is vulnerable to be stripped by summoners, paladins, monks and astrologians

    tanks are not an "okay dps", they are gigantic bruisers with great damage, utility and burst
    (0)

  4. #4
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    There is not enough trinity'ness in terms of the job types in PvP. It really is just, do more DPS and Heal. Also, how big of a "buff" is it really? It stop people through, yes, for 10 seconds? at most? But now they basically have all player "aggro" (technically). How long can a tank last being fully targeted by a full team? I think it adds a pretty nice dynamic to the game aside from damage. Now you have to push through a "tank".

    With this, some tanks might actually benefit from getting VIT instead of STR, etc. Warriors are an outlier, everyone knows that.
    (0)

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    834
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    The defense already has the advantage in Seal Rock. This would be broken as hell, but still a fun idea nonetheless. Like others said though, you're pretty wrong about the damage potential of tanks.
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaizer View Post
    There is not enough trinity'ness in terms of the job types in PvP. It really is just, do more DPS and Heal. Also, how big of a "buff" is it really? It stop people through, yes, for 10 seconds? at most? But now they basically have all player "aggro" (technically). How long can a tank last being fully targeted by a full team? I think it adds a pretty nice dynamic to the game aside from damage. Now you have to push through a "tank".

    With this, some tanks might actually benefit from getting VIT instead of STR, etc. Warriors are an outlier, everyone knows that.
    Because that methodology does not work in a PvP setting. There's no enforced party compositions for the holy trinity setting to take place, and there's no natural need for a "tank" in a player versus player environment. You're just giving your perspective of what you want without refuting the problems that come with your implementation.,
    (0)
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  7. #7
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I've played Frontlines and WD with WAR and PLD. I can see the burst of Warriors for sure, PLD not so much, no experience on DRK. Again, "LOLWAR Come at me bro."

    Actually, right, with the numbers I originally gave it is actually quite a strong CC. Reducing.
    (0)

  8. #8
    Player

    Join Date
    Jun 2014
    Posts
    625
    Again, even with the better version of duration and cooldown, its still something that is designed as a gimmick for sieze and would be overpowered in wolves den
    (0)

  9. #9
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Tanks already bring a lot of unique tankiness to the table. Take paladin for example...

    1. VIT party bonus for the entire group
    2. Testudo = 25% damage reduction for the group for 20 seconds
    3. Tank LB = 50% damage reduction for group for 10 seconds
    4. Cover = take all physical damage on one target
    5. Flash to aoe blind enemies to reduce incoming damage
    6. 4s stun to keep your target locked down while your group kills them or keep someone from wrecking your healer/caster

    These are all moves that reduce incoming damage to the group. The only way to survive an onslaught of caster LB's or a strong push from another alliance is to have a tank who properly uses group cooldowns (testudo, tank LB, etc..). Having a tank is already a huge boon to the party.

    Tank defensive cooldowns are also extremely useful. As 2 GC's clash, as a Paladin I'm always leading the charge and always get targeted first. You better believe I pop all my defensive cooldowns and they keep me alive while my party offers support.

    In wolves den, I'll agree the defensive cooldowns are far less useful as you rarely get targeted and you no longer have your own tank LB, but all of your other moves are extremely good and timing is much more important there.
    (0)

  10. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaizer View Post
    I've played Frontlines and WD with WAR and PLD. I can see the burst of Warriors for sure, PLD not so much, no experience on DRK.
    Drk's Dark Arts burst combo is comparable to WAR's Fell Cleave combo. War's are still king of the hill for dmg, but, at maximum burst (Dark Arts up for both Carve and Spit as well as Soul Eater along with the off CD moves like plunge and low blow) I'm pretty sure Drk actually surpasses WAR in terms of overall burst dmg. I can't remember what the actual numbers work out to though. Downside is they are much squishier at baseline than War and Pld.
    (0)

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