So as it stands gear is strictly stats and there really isn't much variety. I know some players are ok with that or even like it this way, that's fine.

Just curious as to what people think the future in this game is going to be like gear wise for things like TP, skills, and abilities.

As it stands (based on my experience alone) my drg has 438 skill speed at lvl 50 and I burn through TP faster than I can retain it, even using invigorate. I could only imagine that at lvl 60 with better gear and more skill speed that becomes even worse. Are there plans in the future for gear that adds TP or TP regen? Is the max being increased at a certain level, should it be increased? Should TP timer skills be lowered?

While I appreciate the idea of keeping gear perfectly balanced stat wise, its just so bland IMO. Are we going to see gear that enhances skills and abilities in the future? Honestly, I figured this kind of gear would have been implemented already with yoshida, kinda surprised. My personal opinion is that it would be awesome to see gear that affects your class performance.

In terms of variety. Some people don't like variety cause it gives off the kind of mentality that "if you don't have x-gear, you can't do y-fight". It's usually more of an elitest thing though and simply not true for anything other than being able to perform better for the said fight.

I dunno, what are other peoples thoughts on future gear and HP,TP,MP etc... I think there are certain aspects of the game that will need changed in the near or slightly distant future.