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  1. #1
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80

    Small PLD changes that may fix the class?

    Shelltron
    -Guards both physical and magical.
    -Fixed block power at 20%.
    Shelltron right now feels more useful as a super strong MP rejen skill than as a blocking skill since it only works against physical and physical cast bars are uncommon so timing it can be really tricky. With the Magical Guarding that would fulfill the point of the skill more accurately than it being what it is now imo.

    Cover
    -Any overhealed Hp on a Cover'd party member goes to the PLD covering them.
    -60 Sec CD
    -Cover takes in both physical and magical damage.
    -Having Convalescence active while Cover results in full (or split) Hp healing for both players.
    -All Buffs work and fully synergize with Cover if they don't already. (If over powered, then increase the cooldown on Cover?)
    I have Cover some love in a recent thread of mine but a lot of people managed to shed light on it's many, many flaws. It got me to thinking how to remake the skill into being a really big main attraction and tool to the class, while strengthening the "Guardian Angel" theme to Paladins. It MIGHT be a little over powered but I really want this skill to be good and not just the cool gimmick it is now

    In MMO's I love being a Defense Hog and highly utility based and I don't mind having low damage to be the tradeoff. Paladins currently are more Defensive than Offensive and balanced in that aspect, but their utility could use some work which is why I proposed these changes to Shelltron and Cover.
    Paladins don't have much of a unique system in here and is mostly just holding aggro and spamming buffs. I thought Shelltron's carefully timed manual Guarding and Cover's life-saving capabilities could be the main PLD attractions and spice to the class.

    I'm no stranger to people hating on my ideas and opinions on the internet, so feel free to criticize. Just don't be too mean =/
    (0)

  2. #2
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Because those things wouldn't make PLD even more overpowered on defense, right? Oh, wait...
    (0)

  3. #3
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ralvenom View Post
    Because those things wouldn't make PLD even more overpowered on defense, right? Oh, wait...
    They would, but people would STILL take DRK/WAR.

    This is the argument that really annoys me on these forums. Everyone worried that boosting a paladin's defensiveness will somehow make them overpowered and invalidate the other tanks. The whole point of the current tanking meta is that all that matters is DPS DPS DPS DPS, because you can acceptably tank Alex Savage in slaying accessories without using a tanking stance on a lot of it.

    Paladins could have -vastly- improved defenses and it wouldn't help their current predicament.
    (0)

  4. #4
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sapphidia View Post
    Paladins could have -vastly- improved defenses and it wouldn't help their current predicament.
    Exactly, any buff to paladins' defenses "make no difference" unless they defensiveness absolutely crushes the other tanks. I.e. Tank in sword oath and still take less damage than Grit/Defiance DRK or WAR.

    Paladins' issues do not lie in their defenses (or lack of). Paladins' issues lie in inherent weaknesses that lead to more problems. Their weaker aggro leads to DPS loss. Their weaker DPS leads to unjustifiable increase in mitigation. And so on.

    To "fix" paladins, they need to be either: "Absolute best defenders" so there is no environment where it wouldn't work, or fix their aggro so they can dish out more optimal DPS. Or make them much more viable as off-tanks.
    (1)
    Last edited by Phoenicia; 09-08-2015 at 11:31 PM.

  5. #5
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Both. Increased enmity and supreme defenders otherwise there is literally no reason to bring a PLD over a DRK/WAR combo. At the moment there is nothing they bring to the table. Literally nothing. It's a case of "anything you can do I can do better" and SE has yet to comment on it. So for now, reroll to other jobs for savage and kill time levelling other jobs. It's the sad truth of 3.0 for PLD's.
    (1)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ralvenom View Post
    Because those things wouldn't make PLD even more overpowered on defense, right? Oh, wait...
    Lol.



    laugh out loud

    @

    that
    (1)
    Last edited by Brannigan; 09-09-2015 at 03:20 PM.

  7. #7
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ralvenom View Post
    Because those things wouldn't make PLD even more overpowered on defense, right? Oh, wait...
    Dat OP PLD.

    I don't think it is the only change, but I like the idea (not my own, credit due to random unknown form goer) of swapping the debuffs on RoH and Storms Path - makes PLD a more versatile 'defence tank' with respect to damage type, and gives WAR a little bit more of situationality to its skill set without hitting its core cooldowns.

    It is a very nice utility which doesn't see enough use on WARs right now because the deeps are real.
    (0)
    Last edited by MeeYow; 09-09-2015 at 05:36 PM.