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  1. #6
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I think there's too many balance issues when you change the LBs for all the classes to be unique; especially replacing damage spells with buffs. You essentially have to calculate that the group buff will equal the damage dealt by the LB for however long it lasts.

    It's actually really hard to balance because if you set it up at a perfect rotation for 8 players to equal that damage, then nobody is going to do it because a single player pressing one button to do that damage is preferable to a party of 8 doing perfect mechanics to get the same damage. If you set it the buff too strong, the raid groups with world firsts are going to realize the potential and alienate other classes because a singular LB is that strong. SE has been really strict about not doing that too.

    So I honestly don't see these new abilities being used at all in the normal game. Now, they may add new and unique LBs to pvp, since the stats there are more or less set for everyone, so its' easier to make comparable moves (since you don't have to scale for increased ilevel).
    Being able to choose from a selection of LB options would meet the player's desire for customization too.
    Finally, it's a section of the game that I think the devs are more willing to experiment with than the dungeons, trials, and raids. If it works really well there, they might move it to the rest of the game too.
    (0)
    Last edited by Anova; 09-19-2015 at 05:03 AM.