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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Bard/MCH Limit breaks really should have been ramping Party Buffs

    Lunatic High, anyone?

    Limit 1: Move Speed For 30seconds
    Limit 2: As Limit 1, + TP/MP cost reduction for 45 seconds
    Limit 3: As Limit 1+2, +Attack Speed for 60 seconds.

    This gives the limit a definitive use for Bards / Machinists, filling the niche of being of far greater use when you don't need an instant -burn it the !#% down now- from standard DPS limit breaks, or -get everyone up right the !#^% now- from healers.
    (1)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    @Kabooa
    While that does give BRD/MCH a new viable usage case for the Limit Break, it doesn't fill the issue of each LB being unique per class. Right now, you've got the tank "Defences up" LB, the healer "OMG HEALTH UP!" LB, the melee DPS "Super-Burst" LB, the Caster's "AoE Bomb" LB, and the BRD/MCH "Skillshot Bomb" LB. The OP was suggesting that each class has a different LB, as opposed to a different animation per LB. Let's take the SMN and BLM as an example. Here's how we could separate the LBs so they do something different as opposed to just having a different animation.

    BLM LB: Keep same as before, same animation, looks nice. This big AoE burst bomb.
    SMN LB: Perhaps a powerful DoT, for where you need a steady influx of extra damage.

    The SMN LB now ties in a lot nicer to what the class is about (DoTs and debuffs), as well as becoming more unique to BLM LB as opposed to just a different animation.

    Now think that, but across the board for all different jobs/classes.
    (0)