Results -9 to 0 of 13

Threaded View

  1. #2
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    I wish they had implemented it this way too and was disappointed that it wasn't so. I would prefer it if the limit breaks were by class with different additional effects that relate to the class' lore (and if there were a separate limit break bar for each player) instead of the copy-paste same-potency, same-effect, different-animation silliness we have now.

    For example, the SCH's niche is that it's the damage mitigation/DPSing healer. SCH could receive an AOE heal of X potency that creates a unbreakable barrier that reduces damage taken by x% and restores HP equal to the effect of the barrier each time the target is damaged, lasting a duration of Xs. This plays into both of its characterizations, making a barrier that also heals which frees it for more DPS time.

    WHM is the raw potency healer. WHM could receive an AOE regen that increases each target's reception to healing by X% on each tick for a duration of Xs, the increased reception to healing lasting a duration of Xs after the final tick. This affords it for even more raw healing for that next Cure II.

    To me, there's just too many possibilities for the uniqueness of LBs for them to not have been implemented by class and with less homogeneity.
    (1)
    Last edited by BlueMageQuina; 09-11-2015 at 10:56 PM.
    I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
    If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
    When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily