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  1. #1
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    2

    Can't complete guildleve if an escaping enemy is killed by a Damage Over Time ability

    Hello,

    I've seen this happen 3 times so far. While completing a guildleve, the last enemy attempts to run away. If I had just hit him with my Skull Sunder, and inflicted him with the DOT from the ability, and the enemy dies, the kill can register properly (i.e 6/6 killed) but the leve doesn't complete. This has been seen with the Sylphid Swarms, Dodos, and carrions, on each of their respective leves.
    (0)

  2. #2
    Moderator Emdub's Avatar
    Join Date
    Feb 2011
    Posts
    242
    Greetings DragonSlayer!

    Thank you for taking the time to report this concern for us! I would be more then happy to submit this for you, however, I would like to ask that you please give us some additional information on this matter. Please fill out as much as you're able from the following template for us. Upon receipt, we will submit this for review for you! Although it may seem as though this template is not necessary as it requests information related to your character specifically, however, the information you give might help find the exact cause as to why an issue may be happening.

    Thank you for your time and apologies for any inconvenience!

    -=Game Master Emdub=-

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    (0)

  3. #3
    Player
    chopstx's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    19
    Character
    Mia Kim
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Many of the leves where this happens, the mob is running away to a new location to spawn more enemies. This is part of the leve. If you kill the mob running away, you should still be able to complete the leve. If you've done the leve before and remember where the monster intended to run to, you can go to that location and the new mobs will spawn. However, if you have no idea where to go, I don't think the location is marked on the map. If that's true then this would be a nice feature to add.
    (2)

  4. #4
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    this is something that happened lots after the patch, the enemies becomes unclaimed without reason, not only on leves. I think it said in 1.19a patch notes that its getting fixed now.
    (2)