Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    fratzi's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Jhin S'
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70

    DRK viable in end-game content

    Hello!

    Was wondering, how viable are DRKs in end game content, namley Alexander Savage as main tank?

    Any extra tips regarding that or any other tanks jobs are also welcome.

    Would love to hear from experinced peeps.
    (0)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Considering that the two top raiding groups in the world were using DRK/WAR, quite viable
    (0)

  3. #3
    Player
    fratzi's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Jhin S'
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Didnt know the 2 groups who cleared Savage turn 4 used a DRK, thats great to know, thank you!
    (0)

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    DRK is currently the best MT for end game raiding. Tank busters are magical and DRK has the advantage of having Dark Mind for that which is awesome. DRK also provides MNK's INT down debuff which permits to take a NIN and a DRG as your melees which results in more raid DPS than taking a MNK in any of the 2 slots. And DRK is also the one who does the most DPS while main tanking in tanking stance and current end game fights are not joking when it comes to DPS checks, so having both tanks who can beat the shit out of the boss is a huge advantage. DRK just lacks raid utility outside of Delirium (and Reprisal is there but clunky and too RNG based to be really reliable) but everything else about the job is really good.
    (0)

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    DRK is good in current end game meta due to it's high magical defensive abilities. If you're looking to MT, you should also level up PLD because if the next set of bosses end up being physical there is a good chance that PLD will replace DRK. Assuming you're getting into a hard core raiding group.
    (0)

  6. #6
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Seku View Post
    DRK is good in current end game meta due to it's high magical defensive abilities. If you're looking to MT, you should also level up PLD because if the next set of bosses end up being physical there is a good chance that PLD will replace DRK. Assuming you're getting into a hard core raiding group.
    If SE doesn't ease up on the Savage DPS checks and/or make it so that tanks have to eat a physical tankbuster more often than Shadow Wall will be available (which may or may not actually be feasible due to Sentinel having the same CD and Sheltron being tricky to time for that), I don't see PLD replacing DRK. Even if they did do the physical damage thing, if DPS checks remain as tight as they are, I think we'd be more likely to see WAR/WAR comps than PLD/WAR (unless LB requirements dictate otherwise).

    --Erim Nelhah
    (1)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  7. #7
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Erim-Nelhah View Post
    If SE doesn't ease up on the Savage DPS checks and/or make it so that tanks have to eat a physical tankbuster more often than Shadow Wall will be available (which may or may not actually be feasible due to Sentinel having the same CD and Sheltron being tricky to time for that), I don't see PLD replacing DRK. Even if they did do the physical damage thing, if DPS checks remain as tight as they are, I think we'd be more likely to see WAR/WAR comps than PLD/WAR (unless LB requirements dictate otherwise).

    --Erim Nelhah
    The problem is Squeenix has created a meta where people don't care about PLD's defensive utilities (Cover, Clemency, SS, Divine Veil, etc.). They only care about DPS. Because DRK does better DPS than PLD as an OT and nearly equal DPS to a WAR as an MT, takes magic damage like a beast, and offers less utilities but ones that synergize well with WAR (Path, Delirium, and Reprisal all stack and raidwide damage is rarely physical so Halone is altogether a lesser debuff than all of those), they've rendered PLD pretty obsolete. I doubt they are going to boost their DPS because to give a job with so much defensive utility, however unused, DPS even close to comparable to DRK, let alone WAR, would render DRK almost completely unused.

    I think what's going to happen is when the next tier of Alex isn't quite as magic-focused, Squeenix is finally going to realize that they made WAR too good and people are, as you said, just going to double WAR. WAR doesn't take magic or physical damage better than either of the other two, in particular, but because they have more or less equal degrees of mitigation now and can simply stack more HP to survive any big tank-checks (something the other two tanks can't do since they rely on raw mitigation and not HP, which you cannot influence with gear), rampant, community-wide double WARing is a very real possibility if they don't change the way tanking works in this game in relation to raid utility and DPS checks. When that happens, we're likely going to see a nerf to WAR, but I honestly think it is going to be a defensive nerf, since they've already put their foots in their mouths by proclaiming WAR's DPS as part of their utility. They'll probably also give a very very slight offensive buff to DRK, just to make PLD/DRK compositions even possible (assuming there's a NIN in tow) with continued use of these insane DPS checks and just general obsession with DPS over any other mechanic of any of the jobs.
    (0)
    Last edited by Syzygian; 09-11-2015 at 07:45 AM.

  8. #8
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Syzygian View Post
    The problem is Squeenix has created a meta where people don't care about PLD's defensive utilities (Cover, Clemency, SS, Divine Veil, etc.). They only care about DPS. Because DRK does better DPS than PLD as an OT and nearly equal DPS to a WAR as an MT, takes magic damage like a beast, and offers less utilities but ones that synergize well with WAR (Path, Delirium, and Reprisal all stack and raidwide damage is rarely physical so Halone is altogether a lesser debuff than all of those), they've rendered PLD pretty obsolete. I doubt they are going to boost their DPS because to give a job with so much defensive utility, however unused, DPS even close to comparable to DRK, let alone WAR, would render DRK almost completely unused.

    I think what's going to happen is when the next tier of Alex isn't quite as magic-focused, Squeenix is finally going to realize that they made WAR too good and people are, as you said, just going to double WAR. WAR doesn't take magic or physical damage better than either of the other two, in particular, but because they have more or less equal degrees of mitigation now and can simply stack more HP to survive any big tank-checks (something the other two tanks can't do since they rely on raw mitigation and not HP, which you cannot influence with gear), rampant, community-wide double WARing is a very real possibility if they don't change the way tanking works in this game in relation to raid utility and DPS checks. When that happens, we're likely going to see a nerf to WAR, but I honestly think it is going to be a defensive nerf, since they've already put their foots in their mouths by proclaiming WAR's DPS as part of their utility. They'll probably also give a very very slight offensive buff to DRK, just to make PLD/DRK compositions even possible (assuming there's a NIN in tow) with continued use of these insane DPS checks and just general obsession with DPS over any other mechanic of any of the jobs.
    Yeah, they've painted themselves into a corner extremely well on all regards because their lore isn't lore anymore, it's all meta that they've allowed/inadvertently contributed to while ignoring job issues left and right concerning direction and effectiveness.
    (0)

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Reprisal is actually pretty reliable once you get used to a fight.
    (0)

  10. #10
    Player
    Lawson_Grey's Avatar
    Join Date
    Mar 2014
    Posts
    56
    Character
    Lawson Grey
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by Brannigan View Post
    Reprisal is actually pretty reliable once you get used to a fight.
    You can't get so used to a fight that you make Reprisal have 100% uptime. It's pretty unreliable. At best it's up when you need it to be up (tankbuster), at worst you have to forgo using it so you can force proc it via Dark Dance when you need it, which means even less uptime on reprisal and having to save Dark Dance.

    The skill is simply unreliable, especially compared to its WAR counterpart, at least they stack.
    (0)

Page 1 of 2 1 2 LastLast