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  1. #1
    Player
    Divinehero's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Divinehero Caitsith
    World
    Famfrit
    Main Class
    Summoner Lv 80

    so any idea how much longer we're gonna be stuck w/ the lvl 50 dungeons giving no xp?

    i like to run roulettes in between fate spam to lvl up but w/ the high lvl and story roulettes giving 0 xp outside of the roulette reward they're a huge waste of time..

    all i've heard is 3.1 over and over why can't they just do a hotfix for it
    (3)

  2. #2
    Player
    Meoah's Avatar
    Join Date
    Oct 2014
    Posts
    19
    Character
    Meoah Mei
    World
    Malboro
    Main Class
    Warrior Lv 70
    You answered your own question. 3.1.

    They don't want people to rush to 60 doing pre-HW content. (ahahaha NT)
    Why? I don't know, but it just is.
    Do I agree with it? No.
    (3)

  3. #3
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Well... Lvl 50 dungeons are INCREDIBLY fast to run through, there really would be little to no reason to set foot into 51-59 content outside of the story or the odd Leveling Roulette.
    I can see why SE delayed the addition of EXP to these dungeons.
    (2)

  4. #4
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    I honestly prefer the way it is right now if you could get exp from 50 dungeons you could hit 60 very fast by just speed running Brayflox HM or something.
    (2)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Secretly hoping for "never" personally, but it'll be added eventually. And I'm dreading it every day.
    (1)

  6. #6
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    You can enter Brayflox HM synced to i110.

    Brayflox HM was tuned for i70.

    You know those two insane pulls through the first half of the dungeon? Can you imagine the amount of XP people would get from that, followed by dissolving the party and doing it again. And again. And AGAIN?

    It would be Dzemael all over again, just for level 50s.
    (2)

  7. #7
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    The reason? The monsters don't have experience values.

    So now they not only have to add values, but balance and work out which enemy gives what experience.

    It's actually quite intensive work, so that's why we have to wait for 3.1.
    (1)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm honestly more interested in them giving EXP when you're in an Undersized Party... Being able to actually enter instances without a full set up was a massive plus in my book, sadly they ruined it by making it only really relevant at endgame and only even allowing it on A Realm Reborn content... I would very much like to go through somewhere like the Dusk Vigil duo, and actually be rewarded for it...

    We're getting EXP from Lv50 dungeons in 3.1 (which is understandable given EXP values need to be created and balanced for the dungeons), but I've heard nothing about them letting us EXP with Undersized Parties (with or without the item level sync), or them implementing the feature for "new" content... Literally the only reason I can think against it is that EXP/Gil in dungeons are, for some odd reason, split among the party equally, so if you duo'd a dungeon you'd get double the EXP/Gil. Actually I'm not sure if that's the case for EXP, but it certainly is/was for Gil, given the beetles in Wanderer's Palace used to give more EXP if you waited for people to leave at the end and then spawned them and soloed them... I wouldn't mind going through without getting Gil if EXP isn't handled in the same way... Either way, it shouldn't be a major problem to sort out...

    I really am quite sick of EXPing in this game being mindlessly boring though. FATEs are a mindless zerg and dungeons with a full party aren't much better, at least when you're doing things without the full party things are a bit more interesting... Undersized Party added a lot of potential for this games content, shame they wasted it by limiting it so much... It's basically only good for farming item drops, duoing Primals is fun and all, but this could really be so much more...
    (5)
    Last edited by Nalien; 09-08-2015 at 12:34 AM.

  9. #9
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Secretly hoping for "never" personally, but it'll be added eventually. And I'm dreading it every day.
    "Never" means "I ain't running this if it's not giving me exp" and increased queue times.
    (1)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Dalvy View Post
    "Never" means "I ain't running this if it's not giving me exp" and increased queue times.
    Except queue times aren't bad? On my data center high roulette pops in six minutes as DPS every time.

    Even so, I just care about the roulette bonus.
    (0)

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