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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    should i drop awareness/IR for second wind?

    i have flash provoke, covalesece.
    (0)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I personally let the wildcard slot flit between Flash for dungeons and Second Wind for any Trial or Raid that Flash wouldn't have a use in.

    Awareness is a great safety net for Raw Intuition and Internal Release is useful for helping with burst threat. I would say both are useful enough to always stick around.
    (0)

  3. #3
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I'm guessing this is on a WAR, and I would say that you could actually drop Flash for Second Wind since it does no damage and you should be able to keep agrro well enough without it. I personally don't have a lv60 War, but I'm pretty sure you can't use it very often in the first place since you have a low max mp and no way of mp regen like PLD and DRK. Convalescence, Awareness, and Provoke are must haves though, as they are all extremely useful as a tank.
    (0)

  4. #4
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Definitely don't drop IR.
    Awareness works well with Raw Intuition, it guarantees you ll parry from the front (crit ALWAYS bypass parry) as well as side/rear auto-crits, though the duration difference means you have a small vulnerable window.
    Flash is probably the best one to drop, since it is pretty situational.
    (1)
    Last edited by DestinovaTrueblade; 09-05-2015 at 08:39 AM.

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Of those I would drop Second wind. It's not that effective unless your running a str build, it has a longer cd than Equilibrium. But they do have their uses. In a raid fight with no adds drop flash for sw, in dungeons flash is great because a) you don't need a target B) can use while pacified and C) can use it to help recover TP. Second wind IMO is kinda meh, cd is twice as long as equilibrium and for only 1/3 of the potency.

    I wish CC skills were tied to gear sets
    (0)
    Last edited by whiskeybravo; 09-05-2015 at 04:25 AM.

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Voke/Conv/IR/SW/Awareness

    or

    Voke/Conv/IR/Flash/Awareness

    I personally think Voke/Conv/IR/Flash/SW is best on A2S, since you can just RI the Jagd that doesn't get killed and sit in Deliverance, then it'll be back up around the last phase again. Flash + Awareness is safer, though.

    Never replace IR. For solo content you can replace Voke or Conv with Featherfoot, but... usually not really necessary.
    (1)

  7. #7
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    The only time I recommend having flash is if your in a long fight and you need to be pick up alot of adds that spawn through out the fight since it would save on TP.
    (0)

  8. #8
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    dropping IR on a post 3.0 warrior is bad.. we have crit up on abandonstacks too;not to mention our gear has ALoT of crit. Even if it on the defensive side Berserk IR Inner Beast 6 sec start a combo... inner beast a crit is a massive increase now that critical damage has been reworked meaning, critical HP and uh Equilibrium? I've done alot but Holmgang Berserk i/r equilibrium is gonna crit ME (my build) for around 12k


    edit: I use flash ... it grabs attention and when you are pacified its golden...
    (1)
    Last edited by AnimaS; 09-06-2015 at 01:58 PM.

  9. #9
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Awareness is useful as auto attacks in raid content can crit.

    IR is DPS. Warrior is the strongest DPS tank at this point.

    Flash is useless on WAR in raid content honestly, dungeons maybe some use but never had to actually use it. I dunno what your endgame goal is tho just giving my 2 cents.
    (0)

  10. #10
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Whatever you end up doing, dropping IR shouldnt be one of them
    (0)
    Life's a tease.

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