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  1. #1
    Player
    Kemosobe's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Young Kemosobe
    World
    Diabolos
    Main Class
    Bard Lv 60

    Harsher Leaver Punishments

    Not sure why so many people join dungeons simply to leave 1 sec in, but I see it way too much, and have been seeing it since 2.0. There really needs to be harsher punishments for consecutive dungeon abandonment.

    Something I was thinking is to give characters an invisible "Leaver Counter" (or something like that) which increases each time you leave a dungeon before it is completed. And the more "stacks" you have, the harsher the punishments become. Starting at 30 minutes, as it is now, and just increases the more "stacks" you have from leaving. And because people could simply do nothing or "disconnect" and wait to be kicked so they don't get punished for it, being kicked could always give half a "stack", 0.5 instead of 1, but not give an instant punishment unless they have a certain amount of "stacks". And the "counter" would only go down while you are logged in, and at a SUPER slow rate, and get entirely wiped each week.
    (2)

  2. #2
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    No thanks.

    If a group is not fun because of how bad it is I think 30 minutes is an acceptable penalty for that.
    (18)

  3. #3
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Subucnimorning View Post
    No thanks.

    If a group is not fun because of how bad it is I think 30 minutes is an acceptable penalty for that.
    People leaving as soon as they enter a dungeon, have no clue how good or bad the party is yet. They just hate the dungeon they were given in the Roulette.

    Simple fix. Enter Roulette, you are stuck with that dungeon and will only ever get that dungeon on future Roulettes, until you complete it.

    For people wanting to leave because of a perceived bad group, whether or not they are correct, they are going to leave or simply DC. Not much that can be done without opening up something else that can be abused.
    (6)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    So you want to have more people force disconnects instead?
    (3)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Let them just lose the bonus if they leave within the first 10 minutes of the dungeon - if they dont like the roulette, give them no reason to do it. 10 minutes is a fair amount of giving even a "bad" group a chance - and if they dont like the dungeon 10 minutes will enough to progress enough so leaving will become less attractive.

    Just giving them the same dungeon over and over wont solve the problem... I recall the days where people would leave brayflox HM because they wanted to run it with a blm only...
    (9)

  6. #6
    Player
    Kemosobe's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Young Kemosobe
    World
    Diabolos
    Main Class
    Bard Lv 60
    Quote Originally Posted by Vidu View Post
    Let them just lose the bonus if they leave within the first 10 minutes of the dungeon - if they dont like the roulette, give them no reason to do it. 10 minutes is a fair amount of giving even a "bad" group a chance - and if they dont like the dungeon 10 minutes will enough to progress enough so leaving will become less attractive.
    That would actually be a decent change. I really just want SOMETHING more than a 30 minute "You can't use the Duty Finder" cooldown because it obviously doesn't work. And ya, I remember back in 2.0 when people would leave when Cutter's Cry was the dungeon. People do it for anything. If I only say it maybe once a week, I wouldn't care as much. But seeing it almost once a day, sometimes 2 or more if I am dungeon running that day, is just getting stupid. And it is almost always either the tank or healer. Insta-queuing and insta-leaving.
    (0)

  7. #7
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Vidu View Post
    Just giving them the same dungeon over and over wont solve the problem... I recall the days where people would leave brayflox HM because they wanted to run it with a blm only...
    There is a little difference. BF HM they WANTED to run the dungeon, but ONLY as fast as possible to get as many speed runs as possible in. Gotta get them tomes. They queue up for BF HM specifically.

    People that leave immediately, are purely now leaving because of the dungeon they got via roulette, regardless of who else is in the party, rather class, job, level, ilvl, or anything else.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Vidu View Post
    Let them just lose the bonus if they leave within the first 10 minutes of the dungeon - if they dont like the roulette, give them no reason to do it. 10 minutes is a fair amount of giving even a "bad" group a chance - and if they dont like the dungeon 10 minutes will enough to progress enough so leaving will become less attractive.
    then they will go afk at the entrance, wait 10 minutes and leave.
    (0)

  9. #9
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    the punishments need to be harsher but the rewards need to be greater too.
    If you're doing roulette and you leave by anything other than the exit, you forfeit that daily bonus, this includes "DC's" and vote kicks.

    But then things like player comms should come with extra rewards like 5-10 eso tomes per comm, but only from roulette daily bonus runs.

    encourage good behavior but really punish the bad.
    (0)

  10. #10
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I like Vidu's idea best.

    Ten menutes is the time it takes to initiate a vote abandon so when the Vote abandon timer is up they could leave and just eat the 30m penalty while getting anouther shot at tge bonus but nix their bonus if they're just like "Up, Darkhold, I'm out". and leave before even the 1st pull.

    But vote dismissing a player shouldn't penalize the dismissie, the vote dismiss is already abused bad enough as is.
    (2)

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