I've been running a raid group for some time, and while we are not a 'server first' group we typically do not have any trouble getting the job done. That was up until we hit A3. This seems to actually be a very common trend with other various groups I have talked to in that they just hit a wall with A3 savage. Now, I do understand the idea was to make the new endgame raid content more difficult to give more a challenge but uhh.. Yea, its a bit overkill.
I've even been seeing a large trend in PF's recruiting new people for savage groups due to 1-3 members holding a group back. Lets face it, not everyone is a genius with a 402340 IQ. I don't want to be forced on removing members because even though they are good, they are not great.
Currently the difficulty on my fictional scale seems to be as followed
Alex Normal - all - difficulty - 1
Alex Savage - F1 - difficulty - 4
Alex Savage - F2 - difficulty - 5
Alex Savage - F3 - difficulty - 8
Alex Savage - F4 - difficulty - idk 9?
That's just a personal feel to give you an idea of how i view the spike in difficulty.
With that being said, I do question if A3/4 savage was the right place to increase the difficulty spike so heavily and I actually do have another idea that has been generally well accepted when I've talked about it with fellows raiders.
Why not create 1 more additional raid content that is truly savage? Maybe change current savage to "hard" and have a 3rd endgame content that is "savage". Bring the difficulty of A3S and A4S on my scale down to 6 and 7 respectively, and create a new raid with difficulty of 10. (yes make it harder).
With that being said, A common thing i've heard is "but i don't wanna see 3 versions of the same fight". Which is very understandable. So idea! Why not make a "Crystal Tower (savage)" 8 man fights. There would obviously need to be a fair amount of re-working involved, but hey, why not? Would just simply need to use the 4 bosses in LotA for current. 1 instance per boss. 4 total fights. When next ilvl/new raids comes out, use ST, and when 3rd series comes out, use WoD.
This would obviously create a "demand" or "reason to do these fights" issue, specifically with gear drops. You had a great system with 2nd/final coil in terms of gear progression. I think you made a GREAT improvement with the weekly tokens and standardizing how the slots drop floor specific. I actually would like to see this remain the same. What I would propose is new gear dropped from this savage mode.
Considering the extreme difficulty, specially if it was made harder, why not give them better gear? Currently the ilvl for weekly tomes is 200, and the max from raid is 210. Next patch I'm going to assume, from the trend of previous patches, you'll release 220 and 230 gear. Well, why not release the 220 gear with the savage mode? Sure they will be slightly ahead in stats for a short while, till the next ilvl increase, in which case they would just be ahead of the curve for future patches. But only that patch. (in theory? long term effects might skew in their favor?)
Considering the very small amount of people currently clearing A3, let alone the 4(?) groups that have cleared A4, I don't much see a problem with them having slightly higher ilvl gear. I don't think it would be game breaking for those super exceptional people to have slightly better gear for a short time. I also think it would benefit the "casual" endgame raiders like myself to not get so frustrated.
Either way, just an idea. Figure i'd throw it out there.