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  1. #1
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Yorumi View Post
    snip.
    Rotating CD's and mitigation skills are definitely still in the game. I know stance dancing makes things interesting and challenging, when to use the CD"s at the right time, etc. The rotation for warrior at least is more engaging than the DPS roles I've played to 60 so far since I have to not only do damage rotations, but use mitigation CD's and Self heals at the right moment, all while stance dancing (or at least as close as I can get to Stance dancing). Now, I can't say it's the same for Plds or even DRK, but warriors can have pretty interesting gameplay challenges.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shyle View Post
    The rotation for warrior at least is more engaging than the DPS roles I've played to 60 so far since I have to not only do damage rotations, but use mitigation CD's and Self heals at the right moment, all while stance dancing (or at least as close as I can get to Stance dancing). Now, I can't say it's the same for Plds or even DRK, but warriors can have pretty interesting gameplay challenges.
    You really should use more objective words to describe WAR gameplay. You call it interesting, I call it "too many buttons to push". Partly why I'm not fond of how WAR plays and prefer PLD. *shrug*

    Though if you want to look at it a certain way, the reason WAR's gameplay feels more enganging to you is most likely because keeping Storm's Path up along with Maim and managing Wrath stacks feels more direct (in terms of benefits and what it does for you as a whole) and not "complex for the sake of complexity", which is something you see in DPS jobs at 60. Also helps that you don't have positional requirements to worry about.
    (0)
    Last edited by Duelle; 09-09-2015 at 09:27 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Shyle View Post
    Rotating CD's and mitigation skills are definitely still in the game. I know stance dancing makes things interesting and challenging, when to use the CD"s at the right time, etc. The rotation for warrior at least is more engaging than the DPS roles I've played to 60 so far since I have to not only do damage rotations, but use mitigation CD's and Self heals at the right moment, all while stance dancing (or at least as close as I can get to Stance dancing). Now, I can't say it's the same for Plds or even DRK, but warriors can have pretty interesting gameplay challenges.
    And I made my comments from playing the tanks. War rotates through 3 combos without thought and hits typically the same skill every time they get 5 stacks. You don't have to manage stacks, consider the timing of a recast, adjust the rotation based on procs or the availability of certain resources or even really care about what damage type is incoming. Granted no class is particularly interesting and engaging but tanks really don't have much to think about. Heck most of the time the tank doesn't even need to be concerned with the fight mechanics, they just sit there beating on it. I think it's most indicative of a design flaw that so many are saying they don't care one bit about tanking and just want to dps on their tank.
    (0)

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