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  1. #28
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Yorumi View Post
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    +1

    I agree with every single comment here, with the possible exception of adding more types of damage (just because that would mean the opportunity for ability bloat galore). The biggest issue with FFXIV tanking is that there is no incentive, or often need, to be in tank stance outside of the initial pull (which is debatable in some instances) and tank busters (again, N/A if you're cheesing with HG/Holm/LD). I, along with others, play tank because I like to be the person to take a hit and control the boss, and the skill in that is, in my opinion, maintaining maximum mitigation, and needing to due to there being actual danger outside of busters, not concentrating on maintaining maximum DPS with the minimum required mitigation. I'm certainly not going to say that tank DPS isn't important, but it just seems like FFXIV (and it may not be the game, possibly just the community) makes tank DPS the measure of a good tank, rather than how well they control and manage the boss (positioning, regular swapping) to enable the DPS to dish out the hurt.
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    Last edited by Kydi; 09-09-2015 at 01:13 AM.

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