


I'd be okay with fending accessories being turned into "of the Bear" (a WoW suffix for items with STR and VIT on them, greater VIT and decent STR on them, generally meant for tanks).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Pentamelds are for that, yeah you are going to dish 5-15 million gil, but they are worth the investment since you will be able to benefit from both attributes.
Now on thread, I rather have this double function, adds more stuff that I need to learn and things you can actually do during combat. The only thing I'd say that the gameplay needs its a way to make dps/tank stance transition more flexible for PLD, the rest the game is going in the right direction IMO.



Thanks for reaffirming why I would want fending accessories to be changed. >.>
On an item that is supposed to have 100 STR or 100 VIT (this is for simplicity's sake, since I know VIT and STR are weighed differently and most likely have different costs in the item budget), "of the Bear" would go for something like 30 STR and 70 VIT. Crafted accessories would still be better (since in theory they'd be closer to a 50-50 split) while the adjusted fending accessories would place you at less of a disadvantage.
Generally the tank stays defensive while the guys the mob is not paying attention to go stabby stab stab until it falls dead. That's how it works.What about not changing the current system, since it's actually enjoyable for a lot of tanks?
I really don't understand the problem with stancedancing, or why it ruins the 'feel' of being a tank. Do people just think heavily armored fighters never go on the offensive or something?
I don't have a problem with stance dancing; I did play a warrior in WoW since vanilla (back when you had to stance dance for lots of things). The thing is designing a tank around stance-dancing, balancing its DPS and mitigation with the other tanks and let people go nuts with it. Maybe add a combo action that changes your stance, making it fluid rather than pressing extra buttons.
The problem is that people want to force every tank to do it, and when we play tanks to be defensive so that the DPS can go stabby stab stab, we have an issue.
Last edited by Duelle; 09-09-2015 at 05:45 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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