The real question is would boss hp be scaled down accomidate the dps loss to make fights equivalent to how long they last now? Or would dps classes' actual dps be buffed to also achieve the same result?

I dont see the point of artificially limiting ourselves for no reason. Not to mention the fact that if we held no dps at all people would find a way to replace tanks and find some sort of dps tanking method to speed up runs anyway. Bad idea all around, I believe the current meta is best considering it requires more skill to accomplish basic tanking functions while still pulling out numbers.

Simply holding aggro and meat shielding would be too easy and not challenging, just like the current full vit players who just spam their 123 aggro rotation and think theyre doing fine simply cause theyre surviving and holding aggro are putting in no effort to do so.