Quote Originally Posted by Mutemutt View Post
Actually, it's my understanding that they still don't include healer dps in the end game encounters, even though they are aware of it; just using the 4 dps and the 2 tanks. And I have a sneaking suspicion that the tank dps is tank stance numbers, or at least tank stance numbers when they expect the tank to be tanking.
Considering that beating the encounters before overgearing it (most people are already overgeared for AS1 and AS2) requires healer DPS and tanks switching to DPS stance while tanking, I don't think so. I remember Yoshi speaking in a live letter some time before HW's launch about healer DPS and the fact that he saw what the players can do with it and said they will now design encounters to take that factor into account.

Quote Originally Posted by Kenji1134 View Post
Okay, well if Yoshida intends for Savage to push everyone to do more dps while optimally performing their role, then fine.

But then give tanks the appropriate gear to do so.
Right now tanks are the ONLY class that has to make a conscious choice BEFORE the fight starts as to whether they want to do more dps, or provide a buffer of safety for those tight all around healing checks.
Subsequently tanks are the only class that at this point effectively has to spend Alex Normal tokens, Eso, or mountains of Gil on melding, in order to have an extra set of right side STR gear.
I fully agree with this. It's ridiculous that we have to do extra efforts to have optimal jewelry compared to the other jobs.