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  1. #10
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FallenWings View Post
    What if in a world where upon entering a dungeon or raid, all of the Tank classes ability to do numerical Damage was completely removed and replaced with plain threat. The numbers you see when you activate a damaging weaponskill instead was aggro numbers generated.

    What if STR meant nothing and VIT instead helped scaled your aggro generation much akin to how STR scales your damage.

    Naturally skills and gear would be redesigned to this new idea but the question is; Would you play a tank design like this?

    In a world where Tanks can only generate aggro and mitigate hits, healers can only heal and cast debuffs or whatever it is they do, and DPS were the focus of all damage on party to boss.

    Would this be fine?
    Let's find out. Make a DRK and take everything off your bar except Flash and Blood Price.

    I remember tanking in EQ1 and WoW. And by "tanking" I mean, "watching TV while hitting a few buttons on my keyboard without looking at the screen". Once I established aggro, there wasn't much reason for me to stay engaged.

    Personally, I like playing tanks in RPGs because I enjoy the feeling of getting in the boss' face and fighting (key word there) it. Not staying as far away from it as possible or sneaking behind it and hoping it doesn't notice me. Making my moves feel limp goes against that. No, I don't think I'm DPS but I don't want to sit there and flashflashflashflashflashflashflashflashflashflashflash until the end of time either. Sure it gets the job done, but what part of that is supposed to be fun?
    (2)
    Last edited by Drakkaelus; 09-07-2015 at 10:37 PM.

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