Quote Originally Posted by Kydi View Post
This is the biggest issue (in fact, 2 issues) in my opinion. The first is that there is no gearing choice. Despite there being a tank stat in the game, the benefit is so negligible (especially due to the current progression favouring magic damage) that it's not worth taking. The second issue is that damage comes in predictable spikes to mitigate, rather than consistently. The upshot of this is that experienced tanks need only use their tank stance to open the fight and then at set points in the fight for a tank buster, elsewhere they're DPS. This is probably personal preference, but I would prefer if damage had spikes, but there was consistent high pressure (this may be the case already - I've not been in savage, but as I understand that is mostly spikey) which would need tank stance to survive.
I'll agree with this. For me it's part preference, part annoyance at seeing stuff used in ways not intended.

As for stats, they'd need to disclose a lot more info in our character sheets because you start seeing more tank stats on gear. I also suspect the devs don't want players manipulating incoming damage in certain ways. I'm pretty sure Blizzard was not happy with the fact tanks could gear themselves to outright negate stuff like Crushing Blows and Critical Hits through overall mitigation (most likely why parrys and blocks in this game don't apply to critical hits).