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  1. #11
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I wouldn't say they don't need to care about personal dps, just that there should be less focus on the amount of time one can spend not being in tank stance being such a defining factor in being a good tank.

    In my opinion, instead of having the tanks focus on dishing out max dps they should be focused on allowing the others to dish out max dps by mitigating as much as possible, meaning less healing required etc. In addition, and I'll admit I'm not talking about savage here, having extra tank swaps, positioning requirements etc. would become easier if there was more focus on tanks being tanks and controlling the boss than grabbing initial hate and then staying in dps stance as long as possible. I think it's a general issue with the meta, that the lines have become blurred between the trinity, and instead we look to be moving to dps, dps who can take a hit and dps who can heal.

    Personally I would find tanking more enjoyable if the goal was to focus on handling large amounts of incoming damage on an ongoing basis, mitigating it (through specific gearing and through abilities) and then having a swap mechanic to enable stance switching etc. Similarly healing would, in my opinion, be more enjoyable if the dps part were simply dot if possible, but your actual role is to keep healing.

    Just my 2 pennies.

    Edit: I should probably add that this is coming from an experienced mmo player, but not necessarily an experienced FFXIV player.
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    Last edited by Kydi; 09-07-2015 at 07:14 PM.

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