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  1. #1
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    I read this argument quite often, but I always wonder.

    Why would it be more interesting if thanks are not able to tank in Sword Oath/Deliverance/without Grit for some time of the fight and wouldn't need to care about personal dps? How is having less things to care about and optimize in a fight more interesting (the same goes for healers)?
    (8)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alphras View Post
    Why would it be more interesting if thanks are not able to tank in Sword Oath/Deliverance/without Grit for some time of the fight and wouldn't need to care about personal dps? How is having less things to care about and optimize in a fight more interesting (the same goes for healers)?
    It's not a question of whether its interesting or not. People who roll tanks don't do it for the numbers. Sure, it feels good to do decent damage, but at the same time it shouldn't supersede why we have higher defense and HP than the DPS and healers. As I've said before, tanking outside of tank stance is unthinkable in other games between mitigation gained from the stances and enmity modifiers being tied to same.

    This said, you can and should aim to do the best DPS you can...while in tank stance with the level of mitigation you were balanced around, not using tools meant for off-tanking (i.e. when you're not the mob's main target) in unintended ways.

    It was sort of novel at one point, but it's beginning to creep its way from a novel thing you do for shits and giggles to the mainstream, and that's a problem.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duelle View Post
    As I've said before, tanking outside of tank stance is unthinkable in other games
    1 : I did a lot of DPS stance tanking as a Warrior in Tera and even tanked some of the end-game bosses as a Slayer which is an only DPS class. Granted it's not the same kind of gameplay but still, tanking out of tanking stance is not totally new in MMORPG history.

    2 : Each game has different rules. What is unthinkable in a game has a chance to be completely normal in another game. That's what people tend to have issues with in FFXIV. I don't think the DPS stance has only been made in order to off-tank DPS while not tanking anything. The majority of the time bosses hit like a wet noodle (in every content, even in raids) and only hit like a truck during specific and scripted moments. The tanking stance is only needed when you need to generate enmity and during those specific scripted moments where heavy tankiness is required (whether it's a tank buster or just a very damage-intensive phase). The rest of the time you can and should completely be using your DPS stance. And I believe it's working as intended. If the developpers only made DPS stances for off-tanks when not tanking anything, everything would hit much harder and the tanking stance would be required even for regular damage. I think the developpers wanted us to be able to see when and where we need more tankiness and to dish out more damage the rest of the time. Exactly the same reason why healers have Cleric Stance. This reasoning is completely unthinkable in a lot of other MMOs but here we're playing FFXIV, not other MMOs. And that's how this game has been made. Now if the developpers wanted it, they could make everything hit a lot harder thus requiring full time tanking stance. But currently, that's not how the game has been built.

    With that said, if OP's idea was one day applied to FFXIV, I would quit. It would just take away what makes tanking and healing fun in this game. Because well, only focusing on tanking and healing is really fucking easy and boring in this game compared to others. The difficulty comes when you try to surpass your role and actually play your job at 100% of its capacity in a raid. And I like that. A lot. It kind of "breaks" the trinity without completely destroying it. We still need tanks to tank, healers to heal, and DPS to DPS. But tanks and healers can do good DPS too and actually participate in the boss's death, and that's great. I don't want my responsability as a tank reduced to just being a meat shield and nothing else. Why would I fight with a ridiculously big greatsword or an oversized battleaxe if it was not doing any damage ? I could as well just be standing there insulting the boss. It would take way less efforts and do the same effect.
    (10)

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    It's not a question of whether its interesting or not. People who roll tanks don't do it for the numbers. Sure, it feels good to do decent damage, but at the same time it shouldn't supersede why we have higher defense and HP than the DPS and healers. As I've said before, tanking outside of tank stance is unthinkable in other games between mitigation gained from the stances and enmity modifiers being tied to same.

    This said, you can and should aim to do the best DPS you can...while in tank stance with the level of mitigation you were balanced around, not using tools meant for off-tanking (i.e. when you're not the mob's main target) in unintended ways.

    It was sort of novel at one point, but it's beginning to creep its way from a novel thing you do for shits and giggles to the mainstream, and that's a problem.
    I agree with this. Do the best damage you can and focus on your mitigation at the same time. If they were to add stuff in for off tanking, they could but you know how that goes..balancing issues and what not...

    Also, Hi Duelle!
    (1)

  5. #5
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I would have quit playing from boredom long ago
    (0)

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