Good, so don't use aggro to determine your DPS.
Good, so don't use aggro to determine your DPS.
That said, while raiding or dungeoning ANYTHING could happen. Know what your skills do and how and when to use them is what is most critical. Using Elusive to move out of an AOE is waste, but what if you were stunned or slowed? Then it's a DPS gain to not die. But what could you have done to avoid the stun? OR oops the tank died, do I want to elusive jump? Probably not. I probably want to hit all my defensives and then sprint to kite the mobs away until the tank returns. Once the tank returns maybe then elusive in order to help restablish agro.
tl:dr
agro is irrelevant to dps (abilities reduce agro, classes generate agro at different rates, people may die, etc etc etc)
dps is irrelevant to good playing ability
good playing ability includes knowing when and how to use ALL of your abilities in various situations
Also, parsers are used for more than just calculating DPS. They're also used to look at who was using what buffs when. Like, if your Dragoon buddy keeps dieing to the missles on A1S, before you go screaming at the healers it's nice to know, did he have blood for blood up? did he use any defensives (Foresite, Keen Flurry, Second Wind)? Or what if no one caught who had that lightning debuff on T10 and wiped the raid? Parsers are invaluable. And using parsers doesn't mean you have to be a jerk about it either.
[QUOTE=Deviant1;3314055]Seriously? ok:
- Hit the mob once then cast flash/medica2 repetitively
- hit the mob once and have the tank focus on a different mob
- be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)
Seriously?
Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.
Im speaking on the dps class and its aggro, not any other class
Last edited by ForbiddenMonk; 09-12-2015 at 05:34 AM.
Sure there is.
Everyone else died and was resurrected, causing that 10 DPS to be collectively the highest threat generated. Mr. 10 DPS didn't die, so he now has the highest threat. Over a 13 minute encounter (it's what, 8 minutes of actually hitting bahamut? CAn't remember how much downtime you have during his jump and adds phase) the dragoon effectively did 4,800 damage.
Everyone being resurrected, even at 500 DPS right before the end, would still have to hit it for 10 seconds before it died. So let's say that it died 6 seconds after raising everyone. Bam. 10 DPS is highest because threat was dropped according to threat arguments.
[QUOTE=Eidolon;3314090]Sure there is.
Everyone else died and was resurrected
Thats a cheap shot
But still their aggro dropped because their dps dropped
Last edited by ForbiddenMonk; 09-12-2015 at 05:50 AM.
I don't like parser's never have since how people use them.
A lot say no they want to improve and help them, that's a big lie in itself, your idea of helping and improving is kicking, also why would people help if they don't want to explain a fight then direct them to youtube.
I have seen the person die who had the parser blame a person, first by putting them down over and over until the person says something like worry about your own job, then they kick them, then when replaced still dies and then wants to blame someone else, once this happened in my cousins party he see's someone using parser talking down on party he boots them continues and wins fight, cause he don't want no drama he just want to finish the dungeon not hear some dude talking about how someone is low DPSing and the put downs.
I could see this game falling apart if they actually allowed this, cause then people would attack and kick and most of those players would probably start making set party's or quit cause of the drama.
I don't know how many times I have seen it, I even been kicked several times even if I have beaten the fight before without problems or know the dodging guy said your dps is 10 less than mine then he kicked me, when the healer wasn't able to dodge either the guy who accused me.
I look up his name found how both were in same FC and yeah so they chose me to pick on, I flag up and what do you know we win.
Other than that I see it all the time people attacking who use parsers and I hope that SE never allows it inside a party so that people can really abuse it.
Last edited by Zeonx; 09-12-2015 at 05:51 AM.
If a DPS finished the encounter with only 10 DPS, I'm assuming they spent 90% of the fight licking the floor. If it's a farming party, hopefully someone has the good sense to kick them out of it. To be fair, I did hear a rumor that floor tastes like strawberry.
If you'd chosen a less hyperbolic example, I probably wouldn't be responding so facetiously. :3
Last edited by Ashkendor; 09-12-2015 at 06:13 AM.
Yeah, overhauling a 2-year-old game's combat system is obviously the better solution compared to giving everyone a tool to measure DPS.
I did A1S yesterday with most people from my static and 3 PF DPS. We kept dying to Faust at 12% consistently. We had no way of knowing who was underperforming/how to improve group DPS because we had no way of measuring DPS, so instead we had to call it quits. A parser would have helped with this.
Help like how kick people? They paid their subscription and is allowed to fight that fight, he got into the fight because the requirements were met.
You have to understand even if your DPS is greater that doesn't mean your dodging skills or healing skills or mechanics of the fight are going correctly so even if you were to kick the lowest person with the DPS you are not going to win.
Plus it almost sounds like you want to try and get someone with better attack damage to win you the fight and does all the work for your team you kick till that is accomplished then never return to the fight cause well if you went through all that work to win something's a problem. It aint the dps.
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