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  1. #1
    Player
    ForbiddenMonk's Avatar
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    Aug 2015
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    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro

    since dps and aggro are apples and oranges right?


    PROVE IT
    (0)
    Last edited by ForbiddenMonk; 09-12-2015 at 05:08 AM.

  2. #2
    Player
    KaijinRhada's Avatar
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    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForbiddenMonk View Post
    So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro

    since dps and aggro are apples and oranges right?


    PROVE IT
    Reading comprehension: Did I ever say or imply what you are claiming? What I am saying is that it's a poor judge of how much DPS is being contributed. You can't use a metric used to track your aggro when you include aggro dumps and focuses as an accurate determination for DPS. Both are fruit, both are still different.
    (2)
    Last edited by KaijinRhada; 09-12-2015 at 05:21 AM.

  3. #3
    Player
    Deviant1's Avatar
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    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ForbiddenMonk View Post
    So you're telling me its absolutely possible to parse at 10 dps for the entire encounter and still be high on aggro
    Seriously? ok:
    1. Hit the mob once then cast flash/medica2 repetitively
    2. hit the mob once and have the tank focus on a different mob
    3. be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)

    Can it be done, yes. Is it going to happen often, no.


    Friendly reminder: Tanks are always at the top of the enmity list and are rarely the top dps.

    The important take away is that enmity and DPS amounts are not interlocked together. If a person wants to make an accurate statement, then accurate data is required and we cannot have that without having the fights parsed (either by SE or external). Without data everything is assumed, and will often not be accurate.

    If you really want some proof of this, search the forums for smn dps posts when 2.0 was just released. None of the parsers could capture the data right, so everyone thought that the job was broken. Turned out that once the data was corrected, the mentality changed...
    (4)

  4. #4
    Player
    ForbiddenMonk's Avatar
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    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    [QUOTE=Deviant1;3314055]Seriously? ok:
    1. Hit the mob once then cast flash/medica2 repetitively
    2. hit the mob once and have the tank focus on a different mob
    3. be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)

    Seriously?
    Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.

    Im speaking on the dps class and its aggro, not any other class
    (0)
    Last edited by ForbiddenMonk; 09-12-2015 at 05:34 AM.

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForbiddenMonk View Post

    Seriously?
    Let me dumb it down real quick. Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.
    Sure there is.

    Everyone else died and was resurrected, causing that 10 DPS to be collectively the highest threat generated. Mr. 10 DPS didn't die, so he now has the highest threat. Over a 13 minute encounter (it's what, 8 minutes of actually hitting bahamut? CAn't remember how much downtime you have during his jump and adds phase) the dragoon effectively did 4,800 damage.

    Everyone being resurrected, even at 500 DPS right before the end, would still have to hit it for 10 seconds before it died. So let's say that it died 6 seconds after raising everyone. Bam. 10 DPS is highest because threat was dropped according to threat arguments.
    (2)

  6. #6
    Player
    ForbiddenMonk's Avatar
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    Aug 2015
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    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    [QUOTE=Eidolon;3314090]Sure there is.

    Everyone else died and was resurrected

    Thats a cheap shot

    But still their aggro dropped because their dps dropped
    (1)
    Last edited by ForbiddenMonk; 09-12-2015 at 05:50 AM.

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ForbiddenMonk View Post
    Seriously?
    Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.

    Im speaking on the dps class and its aggro, not any other class
    If a DPS finished the encounter with only 10 DPS, I'm assuming they spent 90% of the fight licking the floor. If it's a farming party, hopefully someone has the good sense to kick them out of it. To be fair, I did hear a rumor that floor tastes like strawberry.

    If you'd chosen a less hyperbolic example, I probably wouldn't be responding so facetiously. :3
    (2)
    Last edited by Ashkendor; 09-12-2015 at 06:13 AM.

  8. #8
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForbiddenMonk View Post
    So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro

    since dps and aggro are apples and oranges right?


    PROVE IT
    See, no one's really saying they're 100% seperate, but they are moreso saying that it's a one-way street.

    It's possible to have High DPS and Low Aggro (Depending on what you consider 'low')

    It's not possible to have Low DPS and High Aggro, unless you're a healer/tank.

    That's exactly, unrestricted, what they are trying to explain. I do agree - if no one is using their Threat Reduction, /and/ you don't have a SMN/MCH to compare against, the aggro is a good way to gauge how much DPS someone did. But if the BLM is out-DPS'ing the Dragoon, uses Quelling Strikes, and the Dragoon never uses Jump? The DRG will naturally have more threat than the BLM (and not all fights can be optimized using Elusive jump for movement, so there's a number of situations where this happens to me.)
    (2)