I can't remember anyone in any game give two shits about the DPS of randoms as long as stuff gets done.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.



Pretty much this. People like to brainstorm all the hypothetical problems that parser might bring, and are strangely willing to completely ignore that it doesn't need to be hypothetical. Parsers have a long history in mmo's (and things similar to parsers in other games). We don't need to guess about what will happen, we can look to history. And historically, they've been fine. A few minor problems here and there, but parsing horror stories are exceptionally uncommon.
When in doubt, assume sarcasm
I've been reading several lines of reasoning about this today, and there are definitely posters who do appear to care if DPS in a daily roulette inconveniences them because it takes 10 minutes longer to complete.
They want an excuse to kick folks out of that instance, and a DPS parser is precisely the tool they'll [ab]use, if given the chance.
Sure, let's have a damage Parser, but make it unusable in any Story Mode instance. That should satisfy about 90% of the non-vocal crowd. Not everyone in this game plays at Extreme Primal/Savage Mode Alex levels, nor are they trying to do so.
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