




A party wide parser only in ex trials and savage raids sounds good to me. But make sure it contains not only dps parse but also number of dispels, healing per second, overhealing %, damage taken per second, number of revives, number of deaths, healing taken from different sources, damage taken from different sources, buff uptime, total healing, total damage done and total damage taken. Like Recount or Skada in WoW does. So when that healer with 0 dispels, three times the damage taken from aoe and one death tells you to git gud, you can point out they have some things to improve as well.
Last edited by Reinha; 09-08-2015 at 08:20 PM.
I think there's zero chance we'll ever get something that complex for SE, I mean the only thing PvP has is damage dealt, damage received, deaths and kills, and tome captures. No kill assists, points for defending nodes, amount healed (I don't think that's in it anyway?), etc. Stuff that I think would be pretty vital to that frontlines.
When they're done with their addon API (if it's not half assed) someone will develop an addon like Skada. People talk like it's the worst thing in existence, but in truth rarely did anyone in WoW care if you were doing shit DPS in dungeons, even with DPS meters available. There are a few rotten people around, but that's no reason to keep something away from the majority.
I can't remember anyone in any game give two shits about the DPS of randoms as long as stuff gets done.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.



Pretty much this. People like to brainstorm all the hypothetical problems that parser might bring, and are strangely willing to completely ignore that it doesn't need to be hypothetical. Parsers have a long history in mmo's (and things similar to parsers in other games). We don't need to guess about what will happen, we can look to history. And historically, they've been fine. A few minor problems here and there, but parsing horror stories are exceptionally uncommon.
When in doubt, assume sarcasm
I've been reading several lines of reasoning about this today, and there are definitely posters who do appear to care if DPS in a daily roulette inconveniences them because it takes 10 minutes longer to complete.
They want an excuse to kick folks out of that instance, and a DPS parser is precisely the tool they'll [ab]use, if given the chance.
Sure, let's have a damage Parser, but make it unusable in any Story Mode instance. That should satisfy about 90% of the non-vocal crowd. Not everyone in this game plays at Extreme Primal/Savage Mode Alex levels, nor are they trying to do so.
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