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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    A DPS does not really have responsibility at the outset, so trying to introduce some will naturally create resistance.
    If it's generally agreed that the responsibility of a tank is to hold enmity and output damage while mitigating incoming damage (pop CDs) and the responsibility of a healer is to shield / keep the party alive. Would you not consider it the responsibility of a DPS to contribute enough damage to be able to progress / clear the fight, in addition to killing adds / handling whatever mechanics are required?

    As far as content design is concerned any fight with a DPS check (hard enrage / wipe mechanic) is saying that DPS do hold a share of the responsibility in clearing a fight, so why are we unable to hold them accountable to the standards that the developers themselves are putting forward?

    These aren't player requirements being put forward, but the very nature of the fights that are asking for a certain level of performance.

    Quote Originally Posted by Lux_Rayna View Post
    Personally I take no issue with singling out DPS. I dont think itll be done intelligently though, given our track record.
    If fights are going to continue to be based around DPS checks then how can this be intelligently handled in the future? Any suggestions?
    (9)
    Last edited by Ryel; 09-08-2015 at 01:26 AM.