Quote Originally Posted by Fendred View Post
Designing the combat so they are not needed is the better solution.
Yeah, overhauling a 2-year-old game's combat system is obviously the better solution compared to giving everyone a tool to measure DPS.

I did A1S yesterday with most people from my static and 3 PF DPS. We kept dying to Faust at 12% consistently. We had no way of knowing who was underperforming/how to improve group DPS because we had no way of measuring DPS, so instead we had to call it quits. A parser would have helped with this.