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  1. #1
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zeonx View Post
    Help like how kick people? They paid their subscription and is allowed to fight that fight, he got into the fight because the requirements were met.
    Maybe. But he's not entitled to hold people back, just because he pays 15 bucks. So does everyone else. People ARE entitled to beat the content they queue up for and if some player is making it impossible, he needs to go. It's as simple as that.
    (4)

  2. #2
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Parsers are already being used whether they want them to be or not. At this point the only thing not having an official parser built into game does is hurt the console players. They can't optimize rotations as they can't see what kind of damage they do. This gives PC users further reason to discriminate against console users.
    (0)

  3. #3
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Elusive jump is a nice skill to avoid an aoe, move to one spot where an add will spawn and you will attack him and obviously, reduce your enmity.
    (0)

  4. #4
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Aggro and DPS is just apples to oranges when you use one as a metric for another, definitely not precise enough, ever (plenty of points being brought up as to why). Pulling out my fruit analogy again, I can't use bananas to tell me how ripe my oranges are. I don't use Omen as a replacement for Skada, so why the hell would I do it here?
    (0)

  5. #5
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    "I can't use bananas to tell me how ripe my oranges are"

    Reading comprehension: I cant use ___ to measure how ____ are
    (0)

  6. #6
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro

    since dps and aggro are apples and oranges right?


    PROVE IT
    (0)
    Last edited by ForbiddenMonk; 09-12-2015 at 05:08 AM.

  7. #7
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForbiddenMonk View Post
    So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro

    since dps and aggro are apples and oranges right?


    PROVE IT
    Reading comprehension: Did I ever say or imply what you are claiming? What I am saying is that it's a poor judge of how much DPS is being contributed. You can't use a metric used to track your aggro when you include aggro dumps and focuses as an accurate determination for DPS. Both are fruit, both are still different.
    (2)
    Last edited by KaijinRhada; 09-12-2015 at 05:21 AM.

  8. #8
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ForbiddenMonk View Post
    So you're telling me its absolutely possible to parse at 10 dps for the entire encounter and still be high on aggro
    Seriously? ok:
    1. Hit the mob once then cast flash/medica2 repetitively
    2. hit the mob once and have the tank focus on a different mob
    3. be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)

    Can it be done, yes. Is it going to happen often, no.


    Friendly reminder: Tanks are always at the top of the enmity list and are rarely the top dps.

    The important take away is that enmity and DPS amounts are not interlocked together. If a person wants to make an accurate statement, then accurate data is required and we cannot have that without having the fights parsed (either by SE or external). Without data everything is assumed, and will often not be accurate.

    If you really want some proof of this, search the forums for smn dps posts when 2.0 was just released. None of the parsers could capture the data right, so everyone thought that the job was broken. Turned out that once the data was corrected, the mentality changed...
    (4)

  9. #9
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    [QUOTE=Deviant1;3314055]Seriously? ok:
    1. Hit the mob once then cast flash/medica2 repetitively
    2. hit the mob once and have the tank focus on a different mob
    3. be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)

    Seriously?
    Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.

    Im speaking on the dps class and its aggro, not any other class
    (0)
    Last edited by ForbiddenMonk; 09-12-2015 at 05:34 AM.

  10. #10
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForbiddenMonk View Post

    Seriously?
    Let me dumb it down real quick. Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.
    Sure there is.

    Everyone else died and was resurrected, causing that 10 DPS to be collectively the highest threat generated. Mr. 10 DPS didn't die, so he now has the highest threat. Over a 13 minute encounter (it's what, 8 minutes of actually hitting bahamut? CAn't remember how much downtime you have during his jump and adds phase) the dragoon effectively did 4,800 damage.

    Everyone being resurrected, even at 500 DPS right before the end, would still have to hit it for 10 seconds before it died. So let's say that it died 6 seconds after raising everyone. Bam. 10 DPS is highest because threat was dropped according to threat arguments.
    (2)

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