Maybe. But he's not entitled to hold people back, just because he pays 15 bucks. So does everyone else. People ARE entitled to beat the content they queue up for and if some player is making it impossible, he needs to go. It's as simple as that.

Parsers are already being used whether they want them to be or not. At this point the only thing not having an official parser built into game does is hurt the console players. They can't optimize rotations as they can't see what kind of damage they do. This gives PC users further reason to discriminate against console users.

Elusive jump is a nice skill to avoid an aoe, move to one spot where an add will spawn and you will attack him and obviously, reduce your enmity.




Aggro and DPS is just apples to oranges when you use one as a metric for another, definitely not precise enough, ever (plenty of points being brought up as to why). Pulling out my fruit analogy again, I can't use bananas to tell me how ripe my oranges are. I don't use Omen as a replacement for Skada, so why the hell would I do it here?
"I can't use bananas to tell me how ripe my oranges are"
Reading comprehension: I cant use ___ to measure how ____ are
So you're telling me its absolutely possible to parse at 10 dps as a dps for the entire savage encounter and still be high on aggro
since dps and aggro are apples and oranges right?
PROVE IT
Last edited by ForbiddenMonk; 09-12-2015 at 05:08 AM.




Reading comprehension: Did I ever say or imply what you are claiming? What I am saying is that it's a poor judge of how much DPS is being contributed. You can't use a metric used to track your aggro when you include aggro dumps and focuses as an accurate determination for DPS. Both are fruit, both are still different.
Last edited by KaijinRhada; 09-12-2015 at 05:21 AM.
Seriously? ok:
- Hit the mob once then cast flash/medica2 repetitively
- hit the mob once and have the tank focus on a different mob
- be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)
Can it be done, yes. Is it going to happen often, no.
Friendly reminder: Tanks are always at the top of the enmity list and are rarely the top dps.
The important take away is that enmity and DPS amounts are not interlocked together. If a person wants to make an accurate statement, then accurate data is required and we cannot have that without having the fights parsed (either by SE or external). Without data everything is assumed, and will often not be accurate.
If you really want some proof of this, search the forums for smn dps posts when 2.0 was just released. None of the parsers could capture the data right, so everyone thought that the job was broken. Turned out that once the data was corrected, the mentality changed...
[QUOTE=Deviant1;3314055]Seriously? ok:
- Hit the mob once then cast flash/medica2 repetitively
- hit the mob once and have the tank focus on a different mob
- be a nin and hit the mob once, let the tank get some hate then switch mobs and then use the enmity transfer ability (i dont remember the exact name)
Seriously?
Apparently Im being too vague. Lets take t13, there is no way in hell a dps can finish the encounter with 10dps and still be high on aggro ranking on BOSS aka Bahamut.
Im speaking on the dps class and its aggro, not any other class
Last edited by ForbiddenMonk; 09-12-2015 at 05:34 AM.
Sure there is.
Everyone else died and was resurrected, causing that 10 DPS to be collectively the highest threat generated. Mr. 10 DPS didn't die, so he now has the highest threat. Over a 13 minute encounter (it's what, 8 minutes of actually hitting bahamut? CAn't remember how much downtime you have during his jump and adds phase) the dragoon effectively did 4,800 damage.
Everyone being resurrected, even at 500 DPS right before the end, would still have to hit it for 10 seconds before it died. So let's say that it died 6 seconds after raising everyone. Bam. 10 DPS is highest because threat was dropped according to threat arguments.
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