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  1. #111
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    When fights are mainly locked behind meeting a DPS check, especially in early phases, there has to be SOMETHING, SOMEWHERE, to check DPS/learn a proper rotation. No one will tell you, "doing high on a dummy, is the same as in an actual encounter". However, it will give you the foundation to go forward and attempt to pull similar numbers in an encounter.

    If you think adding a parser will add more abuse.. its too late. The abuse arrived ages ago, and will continue regardless of a parser being implemented, or not.
    (1)

  2. #112
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OmegaStrongtan View Post
    Instead of parsers have some new class quests with tight DPS checks.
    - some dummy fight
    - DPS while dodging AoEs and/or do other mechanics
    - AoE DPS

    As reward have new titles and glamor.
    This doesn't help at all.
    (4)

  3. #113
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Parsers already exist, we can already see who is not pulling their weight, and who is terrible anyway, we are just all expected to pretend we don't. My group doesn't pug stuff much, but when we do, we can already see if the pug people are up to scratch. Do we kick them if not? No, because does it really matter, we can usually soldier on through anyway. Do we have a laugh about it in TS? Yes.


    Real issue is that different parsers give slightly different results, so one universal in-game parser, would be preferable. Also its annoying that only PC-players have access to the current tool, and I have to constantly ask what my numbers were.

    in my experience, the one only people who genuinely moan about other peoples dps, aren't that great themselves. No-one seems to have considered that an in-game parser would shut those folk up once and for all, they'd no longer be able to pass the blame onto anyone else, when we can all see their numbers as well. I think a parser might actually REDUCE the amount of b*tching (as I think most do it just to divert attention away from themselves)

    also need an in-game parser so I can see if my numbers than my group's mnk, we're always quite close (me on blm), if he starts edging ahead of me i'll know I have to up my game hehe
    (8)

  4. #114
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by sirDarts View Post
    And how do you know WHO is not pulling their weight?
    Yes, you know that DPS is bad, but there is no way to tell which of them is without a parser.

    The trick I use on the ps4 is to look at aggro rankings on party list. If you're hitting enrage, obviously the lowest aggro ranked dps is the issue


    edited

    You can also tell if your top dps is pulling low numbers by the aggro percentage. If the aggro gauge for the player 2nd on aggro list is less than half, then that means they're also pulling low numbers. And if healers are ahead of dps on aggro, then all dps are shit

    For example, in my static, the dragoon and I are always behind MT in aggro, with the gauge at +80%. The dragoon has a parser, I dont; but I can tell whether or not Im top dps by our aggro rankings.

    I support the idea of personal parsers, where you can only see your numbers.
    (0)
    Last edited by ForbiddenMonk; 09-12-2015 at 02:01 AM.

  5. #115
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ForbiddenMonk View Post
    The trick I use on the ps4 is to look at aggro rankings on party list. If you're hitting enrage, obviously the lowest aggro ranked dps is the issue


    edited

    I support the idea of personal parsers, where you can only see your numbers.
    I feel bad for any non-MNK DPS in your groups if you are the one in charge of replacing the "lowest DPS".

    Can we please just abolish the whole "aggro is DPS" myth altogether? It's not an indicator of any performance but tank performance, and it never will be.
    (6)

  6. #116
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ForbiddenMonk View Post
    The trick I use on the ps4 is to look at aggro rankings on party list. If you're hitting enrage, obviously the lowest aggro ranked dps is the issue


    edited

    I support the idea of personal parsers, where you can only see your numbers.
    That doesn't work well. There are skills which lower/pass enmity (such as Quelling Strikes, used by BLM SMN BRD and MCH). Then there is also NIN's smoke screen and shade walker. Additionally, SMN pet doesn't pass agro from it's DPS to their owner. That's a significant chunk of SMN dps that doesn't create enmity for the SMN.
    (4)

  7. #117
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ForbiddenMonk View Post
    The trick I use on the ps4 is to look at aggro rankings on party list. If you're hitting enrage, obviously the lowest aggro ranked dps is the issue


    edited

    You can also tell if your top dps is pulling low numbers by the aggro percentage. If the aggro gauge for the player 2nd on aggro list is less than half, then that means they're also pulling low numbers. And if healers are ahead of dps on aggro, then all dps are shit

    For example, in my static, the dragoon and I are always behind MT in aggro, with the gauge at +80%. The dragoon has a parser, I dont; but I can tell whether or not Im top dps by our aggro rankings.

    I support the idea of personal parsers, where you can only see your numbers.
    Elusive jump, quelling etc etc
    (2)

  8. #118
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I apologize, I may have jumped ship for saying aggro ranking is same as dps ranking. Let me correct myself. Aggro ranking for melees are dps indicators.
    (0)

  9. #119
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ForbiddenMonk View Post
    I apologize, I may have jumped ship for saying aggro ranking is same as dps ranking. Let me correct myself. Aggro ranking for melees are dps indicators.
    DRGs have Elusive; NINs have their Smokescreen thing.

    You are wrong on every account except MNK, which can be expected considering it seems to be your main, but please don't spread misinformation.
    (2)

  10. #120
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    They wouldn't need parsers if they just made the damage based around a burst model instead of a sustained rotation model. FFXI didn't need parsers because the group either pulled off the skill chain or they didn't. It was visibly obvious when something was wrong. There are other ways to set up burst DD systems other than interweaving skill chains between players, and in all cases it becomes visibly obvious when someone is failing at their job. Combined with item level, that should be more than enough to invalidate most reasons for introducing a parser.

    Plus, most people playing the game will not know how to properly interpret the results of a parser even if they had one. Designing the combat so they are not needed is the better solution.
    (0)

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