
this is why materia exists and crafted accessories.The issue with implementing evasion as a stat is that it is very RNG-based and never really had a good place in any game and it always feels unbalanced.
As for the main thread, I made this suggestion in another thread, and I'll make it again here: Jewelry should be role-restricted, and fending jewelry, like fending armor, should have strength on it. This is really the biggest issue, our gear lacks what it needs, forcing us to take slaying equipment or overmeld normal jewelry, neither of which are very good options.
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