It doesn't really matter what the dev team intends. It matters what they allow because this is what sets the limit for how players shape the meta. And they have allowed STR or meldaccessory meta for a long time now. They purposely delay implementing crafted accessories for the sole purpose of trying to curb it, but the reality is that they can't stop it from being optimal because "too much VIT" is a ridiculously easy threshold to pass and even 2-patches-old accessory melds are better than current tier blue accessories for tanks.
When i150 melded accessories beat, in terms of combined STR, VIT, and secondaries, a mix of Slay/Fend all the way up to a theoretical 220, you have a problem with the already problematically simple vertical gear design. It's not just optimal in terms of stats, it's also optimal in terms of the most valuable commodity in the game: time. Specifically the weekly lockout. You skip having to buy 5 Esoteric accessories or having to get 5 Alex Savage accessories, meaning you can allot Esoterics to other slots or jobs sooner or not have to roll against another player for loot. And it's the best option on top of that.
The issue of Slaying vs Fending accessories is subjective as fuck, but melded accessories are where the real problem lies. Not in that they exist, but in that they are the unequivocally best option for multiple reasons. And this is somehow treated as a bad thing. When you lower the bar enough for a poor-quality player to be able to clear most content, you allow for a larger percentage of the playerbase to successfully perform things as arbitrarily simple as tanking without tank stance. If you make it hard enough to always warrant the tank stance, you exclude more of the precious casual customers who couldn't handle it with tank stance beforehand.
The STR meta is not going to disappear. Ever. As long as the game continues to revolve around tight DPS checks. Even if it someday does not, I would have a hard time believing nobody wants to clear a fight faster. Marginally or not.
It doesn't wholly matter what tanks "do" in any other MMO before or alongside this. In this game, DPS is an expectation because the whole game revolves around it. It doesn't even take any special effort for tanks in this game, yet people treat it like it's the most difficult thing in the world for the easiest role in the world.



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