This is really all it boils down to. I've seen a number of threads like this, and it's one of my top three things that I'd like to see changed in the game. As I said in a similar thread, I see no issue with having a tank or healer focus on DPSing -- so long as their primary task is fulfilled first.
I've been with healers that would allow me to get to 10% health or lower before healing me because they were too busy DPSing, and I had to pop potions to stay alive. I've also been with tanks that completely ignored adds (as well as the DPS) in favor of burning the boss. Which meant the healer pulled all the aggro. Which meant I ran around until I eventually died.
World of Darkness and Turn 2 proved to me that the community, at least on the NA databases, prefers steep DPS-checks that encourage healers and tanks to ignore their primary roles in favor of DPSing.
I can't count how many times we wiped against Cloud of Darkness simply because people kept DPSing her and not taking the meteors, or ignoring the zones the alliances needed to be in. Instead, they were trying to burn the boss down. Turn 2 allowed you to let the enrage timer activate so that you could ignore the mechanics, and I was never in a party that chose to do the mechanics because of that. Even if it was just for fun. We just...burned it down.
Unless we get more fights that give us options, like T2 did, the only way I can see us getting around the DPS Fever is for SE to create more fights that focus more on each role doing their job rather than DPSing, similar to Garuda EX or Aurum Vale.



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