Results 1 to 10 of 74

Hybrid View

  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's not nearly as terrible as it's often made out to be. I suspect a lot of people dislike it because it's one of those dungeons that requires players to pay attention not only to mechanics but their surroundings as well.
    (22)

  2. #2
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Theodric View Post
    It's not nearly as terrible as it's often made out to be.
    Bolded is the core of my problem. What we have here is a dungeon which has a reputation for being awful. People, upon seeing it, will complain, or just drop group outright. Should they? No. Can I blame them? No. Attitude is really, really important. Aurum Vale doesn't encourage good ones, and it possesses no actual redeeming value to make it feel worthwhile, save in this case:

    Quote Originally Posted by xLucia View Post
    I like AV and it's great XP for those at that level.
    Everyone has to be on board, and that typically means that they're a level that truly benefits from the XP yielded. Bolded, however: If they're above 50 or so, the additional gains are negligible.

    So let's meet halfway.

    Don't delete it. Just don't let 50+ characters get it in their DR.

    Quote Originally Posted by Exodus-E View Post
    The Thousand Maws of Toto-Rak, on the hand...
    This isn't a coincidence. Toto-Rak, AV, and Dzemael Darkhold are three dungeons that are holdovers from 1.0, their poor design reflecting the general incompetence that ruled around then. What you'll notice is that these dungeons are very cramped, have some sort of issue with terrain (be it goo, exploding crystals, or poison + knockback geysers), have terrible sightlines, and are just generally unfriendly for a game that requires deliberate positioning. This problem is not shared with newer dungeons, which tend to have much more wide-open spaces to move around and boundaries that do not cramp camera controls.
    (5)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mahri View Post
    Don't delete it. Just don't let 50+ characters get it in their DR.
    AV was the second dungeon that made me (While leveling my Tanks) really sit up and take notice of the place instead of just watching anime while hitting Flash/Overpower.
    The first being Stone Vigil, that place starts to hit rather hard when you first get there and you can't just ignore all the boss mechanics.

    As to the part of your post I'm highlighting here, If you removed it from the leveling Roulette, legitimate first timers and those trying to use it to level a new Job as well as those doing new Grand Company promotions would find the queues to be atrocious.
    Its very rare indeed that i get into an AV that is at least 3/4 under 50. And when it DOES happen, I make damn sure i give simple, clear instructions on the boss fights to make sure whoever happens to be actually new doesn't screw up.

    Its not hard or tedious. The Trash can pose a serious threat if the Tank isn't being care--- Oh, wait. The trash. Right. Now i understand. People don't want trash mobs that make them think, they just want a series of 3 rooms with pinatas in them.
    (11)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I like Aurum Vale. :/ Never really understood why people hate it so much. It's not difficult. >_>
    (3)

Tags for this Thread