vid - https://www.youtube.com/watch?v=3vek7_9mNec
detailed pics - http://imgur.com/a/o1Hpb
hm, since there is alot to discuss why each thing i did was in that order, its probably best for you to either check the 57sec video out first and check out imgur 4 images of my rotation.
but i guess il just add same description from youtube vid here, but incase u dont understand just check out the 4 pictures and youl know why i did what i did.
[Rotation goes non-gb hotshot first to get the longest and weakest buff in first(5% n 30secs), the reason for not putting gb up first is so that i can squeeze in Autoattacks during my buffing stage as you can see, and starting off with a attack first also triggers my turret to start attacking. [whereas if you just prebuffed, you would lose autoattack + turret attack + time spent just buffing up and being unable to make the buffs last till end]. Then goes normal/usual rotation but i put GB up right before leadshot to increase that potency. As you continue down the video you will see that my buffs last all the way to the end and buffs the second clean shot aswell, I've also added in Feint because its a insta-cast attack that you can definitely fit into your WF rotation. The only thing I left out of rotation was Quick reload because if i had added that in, i would lose anyone of my buffed damaged attacks instead of just +20 potency, so i saved for end to start split-slug combo after WF. *Also note that since QR is only 20sec CD, I usually stack 2-3 before engaging bosses, but i didnt for this video, but know that you can buff up your hot and leadshot and possibly push reload back one shot so if you had 3 reloaded then you will still have the last buffed up clean shot* (didnt do it for this video because showing basic rotation)
pros - start attacking right away w/o GB on + turret helps out
- not wasting time standing there pre-buffing or walking buffing towards boss(2-3secs is alot of time wasted especially in WF)
- Buffs last till end, applying hotshot ends after all my other stuff drops aswell, so either buff up your hotshot or buff up your last few GCD
- Feint will help squeeze in that extra lil damage at end b4 WF pops due to insta cast
Cons - Im on ps4, so i dont have a parser so i cant tell you how this works out long term, but thinking about it mathematically, it makes total sense to not waste buff time when you and your turret could be attacking at same time, also makes alot of sense that your buffs will last till end of WF for bigger damage, but if anyone parses me wrong then let me know. like i said, i cant think of anything wrong with it right now. but im no pro, just tryna change up normal rotation.
I've included picture roll of which abilities i used and the time duration of each one from beginning till end of WF leading up to normal 1-2-3]
*also added in two standard rotation vids plus detailed pics*
- W/O GB untill leadshot prebuffs -
video - https://www.youtube.com/watch?v=-CAk...ctjkdTltrpb1Wn
pic - http://imgur.com/gallery/NVtZX
- Starting w/ GB + prebuff
video - https://www.youtube.com/watch?v=_skQ...ctjkdTltrpb1Wn
pic - http://imgur.com/gallery/b6k7g/new
also note that im not comparing WF damages here, im stating the fact that if you tweak your openers a little, you can gain extra benefits. I dont have parser and i didnt do same thing over 50x eaach besides normal rotation. but everything is same except where you put your buffs.