I noticed when exploring Machinist (I didn't play Bard much) that I can be running on the analog stick and when I'm attack an enemy, the weapon is facing the direction that I run, not at the enemy. In terms of the animation, I'm shooting at air.

I know this isn't that big of a deal on keyboard-mouse because most of this is strafing, but being a dedicated gamepad player, the animation seems very awkward. Can the running animation stop for a second and the character face the enemy in a strafe just to give the feeling of shooting at the targeted enemy?

Thank you!