Here's a thought though, DOW and DOM are "Trees" and your choice is based on which job you play as. Why spread the choice of skills within a job when one can simply change jobs to change how they play? The reason why other MMOS tend to have a skill tree or options is because it's 1 character=1 class so if you were a Druid then the ability to choose allows you to flesh out your character in a unique way but then later if you decide you didn't like that setup you could reset your tree and try something different.

In 14 it's just not needed, why setup a scenario where you create skills that might not get used when you could instead put those skills and abilities into another job. If you started 14 as a healer and realized you don't want to heal, pickup a new weapon and you go down a new branch.

Honestly, I"d never want to see the devs create a skill tree for the jobs because that time could be better spent making new jobs and ways to play, once you start creating skill trees you triple the work required to keep balance because now there are way more variables to consider which means it would make it that much harder to implement new jobs in the future.