You JUST said it yourself, no one cares about others DPS for the most part, the main use would be for SELF evaluation you're meant to look at it and judge yourself. I'm not saying other players won't look at your numbers but I am saying 90% of the time other players simply don't care about your numbers, that's the case for me I really don't care what other people in DF are doing the only time I use their numbers is to compare.
We are going way back to when the game was first released (well re-released) demon wall was a DPS check with bee's that made people headbutt walls but it was a fun little challenge and forced people to get better, and they did. Same with PS that was no faceroll at first, they weren't 'hard' in a sense, they just required you to have a good grasp on the basics. However SE decided to nerf it instead and since then every single dungeon is nothing but boring faceroll content.Next for dungeontalk: Hum i play since feb and dngs were always piss easy. Mustve been before my time. I agree they could be balanced tougher tho as said before. And maybe THEN you would need global parser.
Lol. Isnt that mainstory stuff lockin out 90% of the players cuz 2 bad? If so of course they nerfed it, and very rightly so. Do you want to play your hw stuff alone or SE to lose money on ff14 and shut it down? Oo
It required minor brain power and the ability to read when NPC's shouted 'GO GET ON TEH CANNONS' but apparently that was deemed too hard for the playerbase (people created threads on the FIRST day it was released crying about it) and instead of forcing them to understand BASIC teamfight concepts, they just nerfed it and once again babysat the playerbase causing it to get progressively worse. Nerfing everything into oblivion only feeds the problem. Allowing people to actually see that they are doing poorly wouldn't magically fix everything overnight, but it damn sure couldn't hurt.



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