No, I'm saying that there are DPS checks in raids where you absolutely need to be above a certain point or you will make zero progress, which is what makes it important.
There are no current dungeons that have DPS checks that require much more than basic character knowledge, and definitely no strict DPS checks. You will not fail Neverreap if your two DPS are each doing 500 DPS. Even the HM trials aren't particularly strict. I've cleared Bismarck HM with one DPS dead from the start because they jumped off the side before the fight even began.
Here is the thing. There is no objective "acceptable" DPS short of "being able to clear the content".Here is the thing. The group's well being should come first over the comfort and laziness of individuals. It doesn't matter what kind of content it is.
If you can clear the content, you are doing enough DPS. Anything extra is a bonus to make it faster. Pulling one pack of mobs at a time? You can clear it. Pulling all the things and AOEing them down? You just clear it faster.
Are you claiming that you would be absolutely fine with a tank being kicked out of a run for NO reason other than that they didn't want to pull everything because they weren't comfortable doing it, because they should put their comfort behind what everybody else wants?
If you want to control your group and how fast you clear it, you are perfectly capable of creating a premade group. Expert Roulette lets you queue as a full group, even. You require zero random people. You can queue with three friends and clear it exactly as fast as you want.
If you don't want to accept that some people won't play to your standards, then you shouldn't be using DF when you have the ability to completely control whether or not the other people in your group will play to your standards. That would be like a gambler rolling dice and getting annoyed when they lose because they hate how dice have sides that aren't beneficial to them.
No it wasn't. It was that the person needs to prove that people won't.
Uses of a parser:Examining gear has objectively fewer uses than knowing how much someone is contributing to a run.
See how well someone is fighting. May or may not help if they care to pay attention to you or the parser.
Uses for examining gear:
Seeing if someone's wearing crafting gear or the wrong stat.
Seeing what gear someone's actually wearing if they have it glamoured.
Seeing what someone's glamour is because you liked it and want to get the item too.
Or did you forget there's more to the game than DPS numbers?