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  1. #10
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RussW View Post
    The problem with parsing in this game is that the bosses disappear and reappear or jump or whatever. Someone could lose 50+ dps based on the add placement on oppressor. The first boss in neverreap (people do parse expert roulette) disappears before my wildfire will go off. Monk and dragoon have gap closers that bring them back to the boss faster than ninja who has a ground targeted gap closer instead of an instant one. After studying damage meters for basically 10 years in wow theres a ton of variables involved. A lot of people have no idea about variables due to randomness and periods of inactivity.

    Theres a gear disparity as well. Just because I have full eso gear doesnt mean that i should be able to dog someone in 180/190 gear and that doesnt mean someone in 210 gear should be able to dog someone lower than that. On top of this ive seen people use raid food and potions in expert.

    This being said I think its passed time for one to be in game because it basically already is.
    The thing is... If you have full esoterics gear and are in the same instance with someone playing your class and rocking 180-190 gear with Law or Hive weapon, and you lose to them, you're bad. The gear difference *is* that great to make up for any minor losses you might pick up here or there. And keep in mind that, if it's the same instance, your friend is also picking up those same issues as you are. Assuming neither of you die and you get an approximately even number of A3 tethers (and you didn't eat every single Quarantine...), there's nothing significant enough to shear that 150-200 dps difference away, unless you are playing strictly worse than the less-geared DPS beside you.

    So yeah, while an i200 DRG can't tell that i190 DRG who's pulling 100 less than him to GIT GUD, if that dps is reversed, the i190 guy should be allowed to spit that at the i200 without backlash.

    And as far as bosses disappearing, it's all about maximizing the fight. The opening phase of that first boss in Neverreap isn't even enough for two full combos to go off, so why are you popping buffs? The second time he's back, he sticks around for nearly 30s, if not longer, so *THAT* is when you should drop your full opener. I rarely finish that boss sub-800 and most pug dps I get can't seem to crest 400. That to me comes across as them just not caring to do well on the fight, probably because they can't see how poorly they're doing.


    Nobody argues about the variables that go into it, but when you're in an instance with someone else, and you can manage a certain threshold of damage while the other person is struggling to do even 1/3 of that, something has to be done. If in-game parsers can raise the average score of DF dps by even 50%, I'd be happy.

    I'm a firm believer of everyone should play the way they wanna play and have fun with the game their own way. Some people play casually and aren't gonna push 1400-1500 dps on that first boss in Fractal. Fine. But there's a fine line between "playing my way" and "playing in such a way that I am no better than dead weight." I don't expect every DPS I encounter in DF to beat my 900-950 PLD dps on that same boss. But if I see a dps pulling 300-400, rather than, like, at least 600-700, which is *EASY* with *EVERY DPS CLASS* at i160+, I would really like to be able to kick that person for, simply, not doing their job.

    Or, I would at LEAST like to be able to say "look your dps is low you should try and work on your rotation" without running the risk of being reported, banned, or yelled at because "I PLAY HOW I WANT." Harder to say that when I tell them "Bro, the Paladin with less gear than you just did twice your damage."
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    Last edited by JackFross; 10-22-2015 at 03:07 AM.