Quote Originally Posted by JackFross View Post
//Yeah, those points don't all spit out exactly the same values and the variance isn't 0, but the general trend is linear, regardless. The exact linear correspondence isn't necessarily an easy thing to find, but to openly say "Potencies sometimes aren't linear" and then throw data in my face that is essentially linear feels like you're insulting my intelligence or something.
Show me a linear regression formula that hits all the data points I provided in that first post. Because I haven't been able to find one, even with Excel. And not "within 1%", either. Within rounding error. And of course, the second link I provided has numbers that are 2% off. Oh, and they aren't even consistently off in the same direction, as the first link shows. In fact, they aren't even consistently off. Which has been my point all along: it's impossible to derive a precise damage ratio based only on the potency ratio. Is it off by enough to substantially change things? Probably not? Then again, my NIN numbers show Raiton doing less damage than expected from a 360 potency attack, and Raiton is already on shaky ground to start with, so maybe...