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  1. #11
    Player
    Zetor's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Zaphir Kalaphir
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Yea, public DPS parsers are kinda worthless in content that puts people of wildly different ilevels (and thus damage potential) together. I'm not sure if it's true for ffxiv, but damage scaling from gear is both non-linear *and* tends to be different across classes in other games, so you could only compare that guy in your pug to "another ilevel 157 dragoon". Of course there are those who do insanely low damage for whatever reason, but that tends to come with long periods of doing nothing, completely ignoring mechanics, or just using abilities in an order that doesn't make sense. Don't need a parser to notice that! Not to mention that even in other games, I prefer looking at parser stats like "how many times player x screwed up / took avoidable damage due to mechanics" or "how many times they have successfully interrupted enemy abilities".

    Now for serious-business ilevel-synced content (or content where everyone has similar gear levels) such as savage raids, FFXIV equivalent of Challenge Modes (maybe synced ARR raids / EX?), etc, DPS parsers are invaluable...
    (2)
    Last edited by Zetor; 09-24-2015 at 05:40 AM.