Quote Originally Posted by Attarik View Post
Anyone (provided they have a brain and have played any mmo) can tell you what parsers end up doing. Provide solid evidence that this doesn't happen and that people somehow benefit from being harassed in a video game, no more stating opinion as fact, no more blatant lying, no more complaining about a strangers dps checks.
I've played different MMOs for about 9 years now and I can't remember running into harassment, even in the "oh so toxic" WoW and I've yet to see it happen in here either. The worst thing I've seen is someone complaining inside FC/LS/guild/whatever how this run is taking so long, because of bad DPS, or a general "We need to do more damage". I do remember seeing the occasional praise for high DPS. Vast majority don't simply care about the numbers of others as long as the content gets done.

Quote Originally Posted by Clarkamite View Post
I suppose if a parse could be designed such that it would show me a timeline, as you called it, that might be worthwhile but even if that was possible I would still much rather have access to it in real time.
This is possible with the most commonly used parser. You can watch a timeline of the whole fight that shows a rolling ten second (default, changable) average DPS, HPS and damage taken; a "VCR", where you can see who attacked or healed what for each second and tooltips for exact values; or you can create a scratch encounter of the fight or individual players and see their exact numbers and how and what they did from 2:41 to 3:20 of the fight, for example. There is even a death report, which shows what happened in the last ten seconds before death.